[Mesa-dev] [PATCH] glsl: look up for transform feedback varyings after linking
Juan A. Suarez Romero
jasuarez at igalia.com
Thu Jul 6 09:12:39 UTC 2017
Check if shaders have transform feedback varyings also after the
post-link step.
This fixes:
KHR-GL45.enhanced_layouts.xfb_vertex_streams
piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing
---
src/compiler/glsl/glsl_to_nir.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 2153004..fad08ec 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -171,6 +171,9 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.label = ralloc_strdup(shader, shader_prog->Label);
shader->info.has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;
+ if (shader_prog->last_vert_prog)
+ shader->info.has_transform_feedback_varyings |=
+ shader_prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
return shader;
}
--
2.9.4
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