[Mesa-dev] [PATCH 3/3] vbo: rename target->index in loopback code
Brian Paul
brianp at vmware.com
Fri Jul 7 14:11:28 UTC 2017
Because it's a vertex attribute index.
---
src/mesa/vbo/vbo_save_loopback.c | 24 ++++++++++++------------
1 file changed, 12 insertions(+), 12 deletions(-)
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c
index 773af93..1dae91b 100644
--- a/src/mesa/vbo/vbo_save_loopback.c
+++ b/src/mesa/vbo/vbo_save_loopback.c
@@ -37,7 +37,7 @@
#include "vbo_context.h"
-typedef void (*attr_func)(struct gl_context *ctx, GLint target, const GLfloat *);
+typedef void (*attr_func)(struct gl_context *ctx, GLint index, const GLfloat *);
/* This file makes heavy use of the aliasing of NV vertex attributes
@@ -45,30 +45,30 @@ typedef void (*attr_func)(struct gl_context *ctx, GLint target, const GLfloat *)
* attributes as currently implemented.
*/
static void
-VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+VertexAttrib1fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
{
- CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
+ CALL_VertexAttrib1fvNV(ctx->Exec, (index, v));
}
static void
-VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+VertexAttrib2fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
{
- CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
+ CALL_VertexAttrib2fvNV(ctx->Exec, (index, v));
}
static void
-VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+VertexAttrib3fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
{
- CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
+ CALL_VertexAttrib3fvNV(ctx->Exec, (index, v));
}
static void
-VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+VertexAttrib4fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
{
- CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
+ CALL_VertexAttrib4fvNV(ctx->Exec, (index, v));
}
@@ -81,7 +81,7 @@ static attr_func vert_attrfunc[4] = {
struct loopback_attr {
- GLint target;
+ GLint index;
GLint sz;
attr_func func;
};
@@ -127,7 +127,7 @@ loopback_prim(struct gl_context *ctx,
const GLfloat *tmp = data + la[0].sz;
for (k = 1; k < nr; k++) {
- la[k].func(ctx, la[k].target, tmp);
+ la[k].func(ctx, la[k].index, tmp);
tmp += la[k].sz;
}
@@ -184,7 +184,7 @@ vbo_loopback_vertex_list(struct gl_context *ctx,
*/
for (i = 0; i < VBO_ATTRIB_MAX; i++) {
if (attrsz[i]) {
- la[nr].target = i;
+ la[nr].index = i;
la[nr].sz = attrsz[i];
la[nr].func = vert_attrfunc[attrsz[i]-1];
nr++;
--
1.9.1
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