[Mesa-dev] [PATCH 1/3] vbo: simplify vbo_save_NotifyBegin()
Brian Paul
brianp at vmware.com
Fri Jul 7 14:11:26 UTC 2017
This function always returned GL_TRUE. Just make it a void function.
Remove unreachable code following the call to vbo_save_NotifyBegin()
in save_Begin() in dlist.c
There were some stale comments that no longer applied since an earlier
code refactoring.
No Piglit regressions.
---
src/mesa/main/dlist.c | 18 +-----------------
src/mesa/vbo/vbo.h | 2 +-
src/mesa/vbo/vbo_save_api.c | 7 +------
3 files changed, 3 insertions(+), 24 deletions(-)
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 7e44054..9e817be 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -5766,25 +5766,9 @@ save_Begin(GLenum mode)
_mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive glBegin");
}
else {
- Node *n;
-
ctx->Driver.CurrentSavePrimitive = mode;
- /* Give the driver an opportunity to hook in an optimized
- * display list compiler.
- */
- if (vbo_save_NotifyBegin(ctx, mode))
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
- if (n) {
- n[1].e = mode;
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Begin(ctx->Exec, (mode));
- }
+ vbo_save_NotifyBegin(ctx, mode);
}
}
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index eec484b..c8e87d3 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -90,7 +90,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
void vbo_save_SaveFlushVertices(struct gl_context *ctx);
-GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
+void vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
void vbo_save_EndList(struct gl_context *ctx);
void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index a0735f6..a42a3c3 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1035,7 +1035,7 @@ _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
* Called when a glBegin is getting compiled into a display list.
* Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
-GLboolean
+void
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -1064,11 +1064,6 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
/* We need to call vbo_save_SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = GL_TRUE;
-
- /* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
- * opcode into the display list.
- */
- return GL_TRUE;
}
--
1.9.1
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