[Mesa-dev] [PATCH 1/2] vbo: fix glPrimitiveRestartNV crash inside a display list

Brian Paul brianp at vmware.com
Sun Jul 9 20:11:09 UTC 2017


The fact that nobody noticed this until recently tells me it's not 
terribly important.  But if the patches apply cleanly, sure.

-Brian

On 07/08/2017 04:01 PM, Andres Gomez wrote:
> It looks like we could want this series into -stable (?)
>
> On Fri, 2017-07-07 at 08:10 -0600, Brian Paul wrote:
>> From: Olivier Lauffenburger <o.lauffenburger at topsolid.com>
>>
>> glPrimitiveRestartNV crashes when it is called during the compilation
>> of a display list.
>>
>> There are two reasons:
>> - ctx->Driver.CurrentSavePrimitive is not set to the current primitive
>> - save_PrimitiveRestartNV() calls _save_Begin() which only sets an
>>    OpenGL error, instead of calling vbo_save_NotifyBegin().
>>
>> This patch correctly calls vbo_save_NotifyBegin() but it detects
>> the current primitive mode by looking at the latest saved primitive.
>>
>> Additional work by Brian Paul
>>
>> Signed-off-by: Olivier Lauffenburger <o.lauffenburger at topsolid.com>
>> Bugzilla: https://urldefense.proofpoint.com/v2/url?u=https-3A__bugs.freedesktop.org_show-5Fbug.cgi-3Fid-3D101464&d=DwICaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=ALF8sUngY-vAUaF06oa0BPR23YXqODMASRt0SibYNwk&s=EWp7qEWuQ7DeSCz0OzbJmResjK31q89tPymB6Zcad9g&e=
>> Reviewed-by: Brian Paul <brianp at vmware.com>
>> ---
>>   src/mesa/vbo/vbo_save_api.c | 20 +++++++++++++++-----
>>   1 file changed, 15 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
>> index a42a3c3..aab5f54 100644
>> --- a/src/mesa/vbo/vbo_save_api.c
>> +++ b/src/mesa/vbo/vbo_save_api.c
>> @@ -1108,13 +1108,23 @@ _save_Begin(GLenum mode)
>>   static void GLAPIENTRY
>>   _save_PrimitiveRestartNV(void)
>>   {
>> -   GLenum curPrim;
>>      GET_CURRENT_CONTEXT(ctx);
>> +   struct vbo_save_context *save = &vbo_context(ctx)->save;
>>
>> -   curPrim = ctx->Driver.CurrentSavePrimitive;
>> -
>> -   _save_End();
>> -   _save_Begin(curPrim);
>> +   if (save->prim_count == 0) {
>> +      /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
>> +       * is an error.
>> +       */
>> +      _mesa_compile_error(ctx, GL_INVALID_OPERATION,
>> +                          "glPrimitiveRestartNV called outside glBegin/End");
>> +   } else {
>> +      /* get current primitive mode */
>> +      GLenum curPrim = save->prim[save->prim_count - 1].mode;
>> +
>> +      /* restart primitive */
>> +      CALL_End(GET_DISPATCH(), ());
>> +      vbo_save_NotifyBegin(ctx, curPrim);
>> +   }
>>   }
>>
>>



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