[Mesa-dev] [PATCH 2/2] mesa: add active_shader_program() helper
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Jul 21 13:16:06 UTC 2017
To reduce code duplication.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/pipelineobj.c | 63 +++++++++++++++++++++++----------------------
1 file changed, 32 insertions(+), 31 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 79d97c2211..8436118e3d 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -371,24 +371,50 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
use_program_stages(ctx, shProg, stages, pipe);
}
-void GLAPIENTRY
-_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
+static ALWAYS_INLINE void
+active_shader_program(struct gl_context *ctx, GLuint pipeline, GLuint program,
+ bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg = NULL;
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
- if (program)
- shProg = _mesa_lookup_shader_program(ctx, program);
+ if (program) {
+ if (no_error) {
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ } else {
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glActiveShaderProgram(program)");
+ if (shProg == NULL)
+ return;
+ }
+ }
+
+ if (!no_error && !pipe) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
+ return;
+ }
/* Object is created by any Pipeline call but glGenProgramPipelines,
* glIsProgramPipeline and GetProgramPipelineInfoLog
*/
pipe->EverBound = GL_TRUE;
+ if (!no_error && shProg != NULL && !shProg->data->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glActiveShaderProgram(program %u not linked)", shProg->Name);
+ return;
+ }
+
_mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
}
+void GLAPIENTRY
+_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ active_shader_program(ctx, pipeline, program, true);
+}
+
/**
* Use the named shader program for subsequent glUniform calls (if pipeline
* bound)
@@ -397,36 +423,11 @@ void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_shader_program *shProg = NULL;
- struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
- if (program != 0) {
- shProg = _mesa_lookup_shader_program_err(ctx, program,
- "glActiveShaderProgram(program)");
- if (shProg == NULL)
- return;
- }
-
- if (!pipe) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
- return;
- }
-
- /* Object is created by any Pipeline call but glGenProgramPipelines,
- * glIsProgramPipeline and GetProgramPipelineInfoLog
- */
- pipe->EverBound = GL_TRUE;
-
- if ((shProg != NULL) && !shProg->data->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glActiveShaderProgram(program %u not linked)", shProg->Name);
- return;
- }
-
- _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
+ active_shader_program(ctx, pipeline, program, false);
}
static ALWAYS_INLINE void
--
2.13.3
More information about the mesa-dev
mailing list