[Mesa-dev] [PATCH 066/101] mesa: add draw_buffers_error() helper

Samuel Pitoiset samuel.pitoiset at gmail.com
Fri Jul 21 17:40:15 UTC 2017


And make draw_buffers() always inline.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/main/buffers.c | 223 ++++++++++++++++++++++++++----------------------
 1 file changed, 119 insertions(+), 104 deletions(-)

diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 9a049e94c7..a2a1a3a741 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -389,9 +389,9 @@ _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
  *                 that is considered special and allowed as far as n is one
  *                 since 4.5.
  */
-static void
-draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
-             GLsizei n, const GLenum *buffers, const char *caller)
+static ALWAYS_INLINE void
+draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
+             const GLenum *buffers, const char *caller, bool no_error)
 {
    GLuint output;
    GLbitfield usedBufferMask, supportedMask;
@@ -399,22 +399,24 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
 
    FLUSH_VERTICES(ctx, 0);
 
-   /* Turns out n==0 is a valid input that should not produce an error.
-    * The remaining code below correctly handles the n==0 case.
-    *
-    * From the OpenGL 3.0 specification, page 258:
-    * "An INVALID_VALUE error is generated if n is greater than
-    *  MAX_DRAW_BUFFERS."
-    */
-   if (n < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
-      return;
-   }
+   if (!no_error) {
+      /* Turns out n==0 is a valid input that should not produce an error.
+       * The remaining code below correctly handles the n==0 case.
+       *
+       * From the OpenGL 3.0 specification, page 258:
+       * "An INVALID_VALUE error is generated if n is greater than
+       *  MAX_DRAW_BUFFERS."
+       */
+      if (n < 0) {
+         _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
+         return;
+      }
 
-   if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
-      _mesa_error(ctx, GL_INVALID_VALUE,
-                  "%s(n > maximum number of draw buffers)", caller);
-      return;
+      if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "%s(n > maximum number of draw buffers)", caller);
+         return;
+      }
    }
 
    supportedMask = supported_buffer_bitmask(ctx, fb);
@@ -435,65 +437,67 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
    for (output = 0; output < n; output++) {
       destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
 
-      /* From the OpenGL 3.0 specification, page 258:
-       * "Each buffer listed in bufs must be one of the values from tables
-       *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
-       */
-      if (destMask[output] == BAD_MASK) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
-                     caller, _mesa_enum_to_string(buffers[output]));
-         return;
-      }
-
-      /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
-       * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
-       *  LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
-       *  the default framebuffer and framebuffer objects, and exists because
-       *  these constants may themselves refer to multiple buffers, as shown
-       *  in table 17.4."
-       *
-       * And on page 492 (page 514 of the PDF):
-       * "If the default framebuffer is affected, then each of the constants
-       *  must be one of the values listed in table 17.6 or the special value
-       *  BACK. When BACK is used, n must be 1 and color values are written
-       *  into the left buffer for single-buffered contexts, or into the back
-       *  left buffer for double-buffered contexts."
-       *
-       * Note "special value BACK". GL_BACK also refers to multiple buffers,
-       * but it is consider a special case here. This is a change on 4.5. For
-       * OpenGL 4.x we check that behaviour. For any previous version we keep
-       * considering it wrong (as INVALID_ENUM).
-       */
-      if (_mesa_bitcount(destMask[output]) > 1) {
-         if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
-             buffers[output] == GL_BACK) {
-            if (n != 1) {
-               _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
-                           caller);
-               return;
-            }
-         } else {
+      if (!no_error) {
+         /* From the OpenGL 3.0 specification, page 258:
+          * "Each buffer listed in bufs must be one of the values from tables
+          *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
+          */
+         if (destMask[output] == BAD_MASK) {
             _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
                         caller, _mesa_enum_to_string(buffers[output]));
             return;
          }
-      }
 
-      /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
-       * specification says:
-       *
-       *     "If the GL is bound to a draw framebuffer object, the ith buffer
-       *     listed in bufs must be COLOR_ATTACHMENTi or NONE . Specifying a
-       *     buffer out of order, BACK , or COLOR_ATTACHMENTm where m is greater
-       *     than or equal to the value of MAX_- COLOR_ATTACHMENTS , will
-       *     generate the error INVALID_OPERATION .
-       */
-      if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
-          buffers[output] != GL_NONE &&
-          (buffers[output] < GL_COLOR_ATTACHMENT0 ||
-           buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
-         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
-         return;
+         /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
+          * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
+          * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
+          * the default framebuffer and framebuffer objects, and exists because
+          * these constants may themselves refer to multiple buffers, as shown
+          * in table 17.4."
+          *
+          * And on page 492 (page 514 of the PDF):
+          * "If the default framebuffer is affected, then each of the constants
+          * must be one of the values listed in table 17.6 or the special value
+          * BACK. When BACK is used, n must be 1 and color values are written
+          * into the left buffer for single-buffered contexts, or into the back
+          * left buffer for double-buffered contexts."
+          *
+          * Note "special value BACK". GL_BACK also refers to multiple buffers,
+          * but it is consider a special case here. This is a change on 4.5.
+          * For OpenGL 4.x we check that behaviour. For any previous version we
+          * keep considering it wrong (as INVALID_ENUM).
+          */
+         if (_mesa_bitcount(destMask[output]) > 1) {
+            if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
+                buffers[output] == GL_BACK) {
+               if (n != 1) {
+                  _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
+                              caller);
+                  return;
+               }
+            } else {
+               _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
+                           caller, _mesa_enum_to_string(buffers[output]));
+               return;
+            }
+         }
+
+         /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
+          * specification says:
+          *
+          *     "If the GL is bound to a draw framebuffer object, the ith
+          *     buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
+          *     Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
+          *     where m is greater than or equal to the value of MAX_-
+          *     COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
+          */
+         if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
+             buffers[output] != GL_NONE &&
+             (buffers[output] < GL_COLOR_ATTACHMENT0 ||
+              buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
+            return;
+         }
       }
 
       if (buffers[output] == GL_NONE) {
@@ -508,7 +512,7 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
           *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
           *     INVALID_OPERATION results."
           */
-         if (_mesa_is_user_fbo(fb) && buffers[output] >=
+         if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
              GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_OPERATION,
                         "%s(buffers[%d] >= maximum number of draw buffers)",
@@ -527,37 +531,40 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
           *  INVALID_OPERATION results."
           */
          destMask[output] &= supportedMask;
-         if (destMask[output] == 0) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "%s(unsupported buffer %s)",
-                        caller, _mesa_enum_to_string(buffers[output]));
-            return;
-         }
+         if (!no_error) {
+            if (destMask[output] == 0) {
+               _mesa_error(ctx, GL_INVALID_OPERATION,
+                           "%s(unsupported buffer %s)",
+                           caller, _mesa_enum_to_string(buffers[output]));
+               return;
+            }
 
-         /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
-          * "If the GL is bound to a framebuffer object, the ith buffer listed
-          *  in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
-          * (same restriction applies with GL_EXT_draw_buffers specification)
-          */
-         if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
-             buffers[output] != GL_NONE &&
-             buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "%s(unsupported buffer %s)",
-                        caller, _mesa_enum_to_string(buffers[output]));
-            return;
-         }
+            /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
+             * "If the GL is bound to a framebuffer object, the ith buffer
+             * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
+             * INVALID_OPERATION." (same restriction applies with
+             * GL_EXT_draw_buffers specification)
+             */
+            if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
+                buffers[output] != GL_NONE &&
+                buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
+               _mesa_error(ctx, GL_INVALID_OPERATION,
+                           "%s(unsupported buffer %s)",
+                           caller, _mesa_enum_to_string(buffers[output]));
+               return;
+            }
 
-         /* From the OpenGL 3.0 specification, page 258:
-          * "Except for NONE, a buffer may not appear more than once in the
-          *  array pointed to by bufs.  Specifying a buffer more then once will
-          *  result in the error INVALID_OPERATION."
-          */
-         if (destMask[output] & usedBufferMask) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "%s(duplicated buffer %s)",
-                        caller, _mesa_enum_to_string(buffers[output]));
-            return;
+            /* From the OpenGL 3.0 specification, page 258:
+             * "Except for NONE, a buffer may not appear more than once in the
+             * array pointed to by bufs.  Specifying a buffer more then once
+             * will result in the error INVALID_OPERATION."
+             */
+            if (destMask[output] & usedBufferMask) {
+               _mesa_error(ctx, GL_INVALID_OPERATION,
+                           "%s(duplicated buffer %s)",
+                           caller, _mesa_enum_to_string(buffers[output]));
+               return;
+            }
          }
 
          /* update bitmask */
@@ -583,11 +590,19 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
 }
 
 
+static void
+draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
+                   const GLenum *buffers, const char *caller)
+{
+   draw_buffers(ctx, fb, n, buffers, caller, false);
+}
+
+
 void GLAPIENTRY
 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
 {
    GET_CURRENT_CONTEXT(ctx);
-   draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
+   draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
 }
 
 
@@ -607,7 +622,7 @@ _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
    else
       fb = ctx->WinSysDrawBuffer;
 
-   draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
+   draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
 }
 
 
-- 
2.13.3



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