[Mesa-dev] Mesa 17.2.0 release plan

Marc Di Luzio mdiluzio at feralinteractive.com
Mon Jul 24 07:52:02 UTC 2017


Hi Emil,

This shouldn't block the RC, but it's something to make sure we have
fixed before the 17.2 final release.

We're currently tracking a black screen bug hitting most of our game
backlog - https://bugs.freedesktop.org/show_bug.cgi?id=101867.

Just pinging in to make sure we're aware, hopefully we'll have a fix
cc'd within the week.

Cheers,



-----
Marc Di Luzio
Linux Group Lead @ Feral Interactive Ltd.

On 23 July 2017 at 05:49, Jason Ekstrand <jason at jlekstrand.net> wrote:

> On Fri, Jul 21, 2017 at 11:00 AM, Emil Velikov <emil.l.velikov at gmail.com>
> wrote:
>
>> On 20 July 2017 at 06:09, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> > On Mon, Jul 17, 2017 at 7:54 AM, Emil Velikov <emil.l.velikov at gmail.com
>> >
>> > wrote:
>> >>
>> >> On 16 July 2017 at 06:35, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> >> > n Fri, Jul 7, 2017 at 11:07 AM, Emil Velikov <
>> emil.l.velikov at gmail.com>
>> >> > wrote:
>> >> >>
>> >> >> Hi all,
>> >> >>
>> >> >> As you may have noticed, for a little while now we've had the
>> release
>> >> >> plan on the mesa3d.org website [1].
>> >> >>
>> >> >> Here is the current tentative schedule.
>> >> >>
>> >> >>  Jul 21 2017 - Feature freeze/Release candidate 1
>> >> >>  Jul 28 2017 - Release candidate 2
>> >> >>  Aug 04 2017 - Release candidate 3
>> >> >>  Aug 11 2017 - Release candidate 4/final release
>> >> >>
>> >> >> This gives us approximately 2 weeks to get new features in.
>> >> >>
>> >> >> As always, please let me know of must have features that you'll like
>> >> >> to merge before the branch point.
>> >> >
>> >> >
>> >> > Here's my wishlist:
>> >> >
>> >> >  1) I'd like to land the rest of Topi's work to convert the i965
>> driver
>> >> > over
>> >> > to ISL.  I really don't want to have a release where it's half old
>> >> > miptree
>> >> > code and half ISL.  That's going to make back-porting a real pain.
>> >
>> >
>> > The depth/stencil bits are basically ready to land and I think Topi
>> will be
>> > sending the color bits later today.
>>
>
> Landed.
>
>
>> >>
>> >> >  2) I've got a bunch of fixes to the miptree code that are currently
>> WIP
>> >> > that I'd like to see go in.  If they don't make the branch point,
>> I'll
>> >> > probably just CC the lot to stable so it's not a huge deal.
>> >
>> >
>> > These hit the list today.  I expect topi to review fairly quickly.
>>
>
> Landed.
>
>
>> >>
>> >> >  3) As many of the new Vulkan extensions as we can land.  But don't
>> >> > block
>> >> > the release on any of those.
>> >
>> >
>> > I think everything I had any hope of landing here has landed.
>> >
>> >>
>> >> It's a bit lengthy list considering we have a bit less than a week.
>> >>
>> >> I've pushed my Vulkan fixes so you can merge the generator rework.
>> >> I'll try to lend a hand for the rest.
>> >
>> >
>> > If the branch got delayed by a couple of days to let the miptree churn
>> land,
>> > I wouldn't mind at all.  Otherwise, I think there's a decent chance
>> we'll be
>> > CCing the whole thing to stable because we really don't want 17.2 to be
>> half
>> > ISL and half old code.
>> >
>> Taking into account the above and the a few outstanding build bits,
>> let's call give it another couple of days.
>> That will be Sunday late afternoon. I'll do a final shout out on IRC
>> an hour or two in advance
>>
>
> I've gotten everything in that I was hoping for.  Thanks for the short
> delay!
>
> --Jason
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170724/d25b3085/attachment.html>


More information about the mesa-dev mailing list