[Mesa-dev] Mesa 17.2.0 release plan

Jason Ekstrand jason at jlekstrand.net
Sun Jul 23 04:49:11 UTC 2017


On Fri, Jul 21, 2017 at 11:00 AM, Emil Velikov <emil.l.velikov at gmail.com>
wrote:

> On 20 July 2017 at 06:09, Jason Ekstrand <jason at jlekstrand.net> wrote:
> > On Mon, Jul 17, 2017 at 7:54 AM, Emil Velikov <emil.l.velikov at gmail.com>
> > wrote:
> >>
> >> On 16 July 2017 at 06:35, Jason Ekstrand <jason at jlekstrand.net> wrote:
> >> > n Fri, Jul 7, 2017 at 11:07 AM, Emil Velikov <
> emil.l.velikov at gmail.com>
> >> > wrote:
> >> >>
> >> >> Hi all,
> >> >>
> >> >> As you may have noticed, for a little while now we've had the release
> >> >> plan on the mesa3d.org website [1].
> >> >>
> >> >> Here is the current tentative schedule.
> >> >>
> >> >>  Jul 21 2017 - Feature freeze/Release candidate 1
> >> >>  Jul 28 2017 - Release candidate 2
> >> >>  Aug 04 2017 - Release candidate 3
> >> >>  Aug 11 2017 - Release candidate 4/final release
> >> >>
> >> >> This gives us approximately 2 weeks to get new features in.
> >> >>
> >> >> As always, please let me know of must have features that you'll like
> >> >> to merge before the branch point.
> >> >
> >> >
> >> > Here's my wishlist:
> >> >
> >> >  1) I'd like to land the rest of Topi's work to convert the i965
> driver
> >> > over
> >> > to ISL.  I really don't want to have a release where it's half old
> >> > miptree
> >> > code and half ISL.  That's going to make back-porting a real pain.
> >
> >
> > The depth/stencil bits are basically ready to land and I think Topi will
> be
> > sending the color bits later today.
>

Landed.


> >>
> >> >  2) I've got a bunch of fixes to the miptree code that are currently
> WIP
> >> > that I'd like to see go in.  If they don't make the branch point, I'll
> >> > probably just CC the lot to stable so it's not a huge deal.
> >
> >
> > These hit the list today.  I expect topi to review fairly quickly.
>

Landed.


> >>
> >> >  3) As many of the new Vulkan extensions as we can land.  But don't
> >> > block
> >> > the release on any of those.
> >
> >
> > I think everything I had any hope of landing here has landed.
> >
> >>
> >> It's a bit lengthy list considering we have a bit less than a week.
> >>
> >> I've pushed my Vulkan fixes so you can merge the generator rework.
> >> I'll try to lend a hand for the rest.
> >
> >
> > If the branch got delayed by a couple of days to let the miptree churn
> land,
> > I wouldn't mind at all.  Otherwise, I think there's a decent chance
> we'll be
> > CCing the whole thing to stable because we really don't want 17.2 to be
> half
> > ISL and half old code.
> >
> Taking into account the above and the a few outstanding build bits,
> let's call give it another couple of days.
> That will be Sunday late afternoon. I'll do a final shout out on IRC
> an hour or two in advance
>

I've gotten everything in that I was hoping for.  Thanks for the short
delay!

--Jason
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