[Mesa-dev] [PATCH] glx: use correct table offset for glAreTexturesResidentEXT
Nicolai Hähnle
nhaehnle at gmail.com
Tue Jul 25 08:12:18 UTC 2017
On 21.07.2017 16:57, Emil Velikov wrote:
> From: Emil Velikov <emil.velikov at collabora.com>
>
> The correct offset is 322 as opposed to 332.
> Broken since the rework of GET_DISPATCH back in ~2012.
This is kind of amazing. How did you run into this?
Maybe add a simple touch test to piglit?
Maybe use _gloffset_AreTexturesResident (from dispatch.h) instead of
using a magic number?
Cheers,
Nicolai
>
> Cc: mesa-stable at lists.freedesktop.org
> Cc: Ian Romanick <ian.d.romanick at intel.com>
> Fixes 99fee476a102 ("glx: Don't use glapitable.h at all")
> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
> ---
> I'm looking if we can purge most of this code in favour of the generated
> one ... in indirect.c (yes, that file has both direct and indirect bits)
>
> src/glx/single2.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glx/single2.c b/src/glx/single2.c
> index 2a1bf06bc0a..42ff8bccc45 100644
> --- a/src/glx/single2.c
> +++ b/src/glx/single2.c
> @@ -917,7 +917,7 @@ glAreTexturesResidentEXT(GLsizei n, const GLuint * textures,
> if (gc->isDirect) {
> const _glapi_proc *const table = (_glapi_proc *) GET_DISPATCH();
> PFNGLARETEXTURESRESIDENTEXTPROC p =
> - (PFNGLARETEXTURESRESIDENTEXTPROC) table[332];
> + (PFNGLARETEXTURESRESIDENTEXTPROC) table[322];
>
> return p(n, textures, residences);
> }
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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