[Mesa-dev] [PATCH 2/2] radeonsi: decrease the number of compiler threads
Marek Olšák
maraeo at gmail.com
Tue Jul 25 15:36:37 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 2 +-
src/gallium/drivers/radeonsi/si_pipe.h | 9 +++++++--
2 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 0bc3002..234469f 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -963,21 +963,21 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
32, num_compiler_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
return NULL;
}
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
- 32, num_compiler_threads,
+ 32, num_compiler_threads_lowprio,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
return NULL;
}
si_handle_env_var_force_family(sscreen);
if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index c028aba..d25705b 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -106,24 +106,29 @@ struct si_screen {
* - Only VS, TCS, TES, PS are cached, out of which only the hw VS
* variants of VS and TES are cached, so LS and ES aren't.
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
- LLVMTargetMachineRef tm[4]; /* used by the queue only */
+ /* Use at most 3 normal compiler threads on quadcore and better.
+ * Hyperthreaded CPUs report the number of threads, but we want
+ * the number of cores. */
+ LLVMTargetMachineRef tm[3]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
- LLVMTargetMachineRef tm_low_priority[4];
+ /* Use at most 2 low priority threads on quadcore and better.
+ * We want to minimize the impact on multithreaded Mesa. */
+ LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
};
struct si_blend_color {
struct r600_atom atom;
struct pipe_blend_color state;
};
struct si_sampler_view {
struct pipe_sampler_view base;
/* [0..7] = image descriptor
--
2.7.4
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