[Mesa-dev] [PATCH] st/mesa: also clamp and quantize per-unit lod bias

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Jul 25 16:51:46 UTC 2017


This should probably go to stable too.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 07/25/2017 05:36 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> ---
>   src/mesa/state_tracker/st_atom_sampler.c | 7 ++++---
>   src/mesa/state_tracker/st_cb_texture.c   | 2 +-
>   src/mesa/state_tracker/st_texture.h      | 1 +
>   3 files changed, 6 insertions(+), 4 deletions(-)
> 
> diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
> index 208b6f7..d9e8de3 100644
> --- a/src/mesa/state_tracker/st_atom_sampler.c
> +++ b/src/mesa/state_tracker/st_atom_sampler.c
> @@ -98,35 +98,36 @@ gl_filter_to_img_filter(GLenum filter)
>   }
>   
>   
>   /**
>    * Convert a gl_sampler_object to a pipe_sampler_state object.
>    */
>   void
>   st_convert_sampler(const struct st_context *st,
>                      const struct gl_texture_object *texobj,
>                      const struct gl_sampler_object *msamp,
> +                   float tex_unit_lod_bias,
>                      struct pipe_sampler_state *sampler)
>   {
>      memset(sampler, 0, sizeof(*sampler));
>      sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
>      sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
>      sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
>   
>      sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
>      sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
>      sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
>   
>      if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
>         sampler->normalized_coords = 1;
>   
> -   sampler->lod_bias = msamp->LodBias;
> +   sampler->lod_bias = msamp->LodBias + tex_unit_lod_bias;
>      /* Reduce the number of states by allowing only the values that AMD GCN
>       * can represent. Apps use lod_bias for smooth transitions to bigger mipmap
>       * levels.
>       */
>      sampler->lod_bias = CLAMP(sampler->lod_bias, -16, 16);
>      sampler->lod_bias = floorf(sampler->lod_bias * 256) / 256;
>   
>      sampler->min_lod = MAX2(msamp->MinLod, 0.0f);
>      sampler->max_lod = msamp->MaxLod;
>      if (sampler->max_lod < sampler->min_lod) {
> @@ -234,23 +235,23 @@ st_convert_sampler_from_unit(const struct st_context *st,
>      const struct gl_texture_object *texobj;
>      struct gl_context *ctx = st->ctx;
>      const struct gl_sampler_object *msamp;
>   
>      texobj = ctx->Texture.Unit[texUnit]._Current;
>      assert(texobj);
>      assert(texobj->Target != GL_TEXTURE_BUFFER);
>   
>      msamp = _mesa_get_samplerobj(ctx, texUnit);
>   
> -   st_convert_sampler(st, texobj, msamp, sampler);
> +   st_convert_sampler(st, texobj, msamp, ctx->Texture.Unit[texUnit].LodBias,
> +                      sampler);
>   
> -   sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
>      sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless;
>   }
>   
>   
>   /**
>    * Update the gallium driver's sampler state for fragment, vertex or
>    * geometry shader stage.
>    */
>   static void
>   update_shader_samplers(struct st_context *st,
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index f66e1bd..eba9c30 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -2965,21 +2965,21 @@ st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
>      struct st_context *st = st_context(ctx);
>      struct st_texture_object *stObj = st_texture_object(texObj);
>      struct pipe_context *pipe = st->pipe;
>      struct pipe_sampler_view *view;
>      struct pipe_sampler_state sampler = {0};
>   
>      if (texObj->Target != GL_TEXTURE_BUFFER) {
>         if (!st_finalize_texture(ctx, pipe, texObj, 0))
>            return 0;
>   
> -      st_convert_sampler(st, texObj, sampObj, &sampler);
> +      st_convert_sampler(st, texObj, sampObj, 0, &sampler);
>         view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0);
>      } else {
>         view = st_get_buffer_sampler_view_from_stobj(st, stObj);
>      }
>   
>      return pipe->create_texture_handle(pipe, view, &sampler);
>   }
>   
>   
>   static void
> diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
> index a6f6ee8..8448f4c 100644
> --- a/src/mesa/state_tracker/st_texture.h
> +++ b/src/mesa/state_tracker/st_texture.h
> @@ -274,20 +274,21 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
>   
>   void
>   st_convert_image_from_unit(const struct st_context *st,
>                              struct pipe_image_view *img,
>                              GLuint imgUnit);
>   
>   void
>   st_convert_sampler(const struct st_context *st,
>                      const struct gl_texture_object *texobj,
>                      const struct gl_sampler_object *msamp,
> +                   float tex_unit_lod_bias,
>                      struct pipe_sampler_state *sampler);
>   
>   void
>   st_convert_sampler_from_unit(const struct st_context *st,
>                                struct pipe_sampler_state *sampler,
>                                GLuint texUnit);
>   
>   void
>   st_update_single_texture(struct st_context *st,
>                            struct pipe_sampler_view **sampler_view,
> 


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