[Mesa-dev] [PATCH] st/mesa: also clamp and quantize per-unit lod bias
Marek Olšák
maraeo at gmail.com
Tue Jul 25 15:36:22 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/state_tracker/st_atom_sampler.c | 7 ++++---
src/mesa/state_tracker/st_cb_texture.c | 2 +-
src/mesa/state_tracker/st_texture.h | 1 +
3 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 208b6f7..d9e8de3 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -98,35 +98,36 @@ gl_filter_to_img_filter(GLenum filter)
}
/**
* Convert a gl_sampler_object to a pipe_sampler_state object.
*/
void
st_convert_sampler(const struct st_context *st,
const struct gl_texture_object *texobj,
const struct gl_sampler_object *msamp,
+ float tex_unit_lod_bias,
struct pipe_sampler_state *sampler)
{
memset(sampler, 0, sizeof(*sampler));
sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
sampler->normalized_coords = 1;
- sampler->lod_bias = msamp->LodBias;
+ sampler->lod_bias = msamp->LodBias + tex_unit_lod_bias;
/* Reduce the number of states by allowing only the values that AMD GCN
* can represent. Apps use lod_bias for smooth transitions to bigger mipmap
* levels.
*/
sampler->lod_bias = CLAMP(sampler->lod_bias, -16, 16);
sampler->lod_bias = floorf(sampler->lod_bias * 256) / 256;
sampler->min_lod = MAX2(msamp->MinLod, 0.0f);
sampler->max_lod = msamp->MaxLod;
if (sampler->max_lod < sampler->min_lod) {
@@ -234,23 +235,23 @@ st_convert_sampler_from_unit(const struct st_context *st,
const struct gl_texture_object *texobj;
struct gl_context *ctx = st->ctx;
const struct gl_sampler_object *msamp;
texobj = ctx->Texture.Unit[texUnit]._Current;
assert(texobj);
assert(texobj->Target != GL_TEXTURE_BUFFER);
msamp = _mesa_get_samplerobj(ctx, texUnit);
- st_convert_sampler(st, texobj, msamp, sampler);
+ st_convert_sampler(st, texobj, msamp, ctx->Texture.Unit[texUnit].LodBias,
+ sampler);
- sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless;
}
/**
* Update the gallium driver's sampler state for fragment, vertex or
* geometry shader stage.
*/
static void
update_shader_samplers(struct st_context *st,
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index f66e1bd..eba9c30 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2965,21 +2965,21 @@ st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_context *pipe = st->pipe;
struct pipe_sampler_view *view;
struct pipe_sampler_state sampler = {0};
if (texObj->Target != GL_TEXTURE_BUFFER) {
if (!st_finalize_texture(ctx, pipe, texObj, 0))
return 0;
- st_convert_sampler(st, texObj, sampObj, &sampler);
+ st_convert_sampler(st, texObj, sampObj, 0, &sampler);
view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0);
} else {
view = st_get_buffer_sampler_view_from_stobj(st, stObj);
}
return pipe->create_texture_handle(pipe, view, &sampler);
}
static void
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index a6f6ee8..8448f4c 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -274,20 +274,21 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
void
st_convert_image_from_unit(const struct st_context *st,
struct pipe_image_view *img,
GLuint imgUnit);
void
st_convert_sampler(const struct st_context *st,
const struct gl_texture_object *texobj,
const struct gl_sampler_object *msamp,
+ float tex_unit_lod_bias,
struct pipe_sampler_state *sampler);
void
st_convert_sampler_from_unit(const struct st_context *st,
struct pipe_sampler_state *sampler,
GLuint texUnit);
void
st_update_single_texture(struct st_context *st,
struct pipe_sampler_view **sampler_view,
--
2.7.4
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