[Mesa-dev] [PATCH] st/mesa: also clamp and quantize per-unit lod bias

Marek Olšák maraeo at gmail.com
Tue Jul 25 15:36:22 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/mesa/state_tracker/st_atom_sampler.c | 7 ++++---
 src/mesa/state_tracker/st_cb_texture.c   | 2 +-
 src/mesa/state_tracker/st_texture.h      | 1 +
 3 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 208b6f7..d9e8de3 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -98,35 +98,36 @@ gl_filter_to_img_filter(GLenum filter)
 }
 
 
 /**
  * Convert a gl_sampler_object to a pipe_sampler_state object.
  */
 void
 st_convert_sampler(const struct st_context *st,
                    const struct gl_texture_object *texobj,
                    const struct gl_sampler_object *msamp,
+                   float tex_unit_lod_bias,
                    struct pipe_sampler_state *sampler)
 {
    memset(sampler, 0, sizeof(*sampler));
    sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
    sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
    sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
 
    sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
    sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
    sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
 
    if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
       sampler->normalized_coords = 1;
 
-   sampler->lod_bias = msamp->LodBias;
+   sampler->lod_bias = msamp->LodBias + tex_unit_lod_bias;
    /* Reduce the number of states by allowing only the values that AMD GCN
     * can represent. Apps use lod_bias for smooth transitions to bigger mipmap
     * levels.
     */
    sampler->lod_bias = CLAMP(sampler->lod_bias, -16, 16);
    sampler->lod_bias = floorf(sampler->lod_bias * 256) / 256;
 
    sampler->min_lod = MAX2(msamp->MinLod, 0.0f);
    sampler->max_lod = msamp->MaxLod;
    if (sampler->max_lod < sampler->min_lod) {
@@ -234,23 +235,23 @@ st_convert_sampler_from_unit(const struct st_context *st,
    const struct gl_texture_object *texobj;
    struct gl_context *ctx = st->ctx;
    const struct gl_sampler_object *msamp;
 
    texobj = ctx->Texture.Unit[texUnit]._Current;
    assert(texobj);
    assert(texobj->Target != GL_TEXTURE_BUFFER);
 
    msamp = _mesa_get_samplerobj(ctx, texUnit);
 
-   st_convert_sampler(st, texobj, msamp, sampler);
+   st_convert_sampler(st, texobj, msamp, ctx->Texture.Unit[texUnit].LodBias,
+                      sampler);
 
-   sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
    sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless;
 }
 
 
 /**
  * Update the gallium driver's sampler state for fragment, vertex or
  * geometry shader stage.
  */
 static void
 update_shader_samplers(struct st_context *st,
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index f66e1bd..eba9c30 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2965,21 +2965,21 @@ st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
    struct st_context *st = st_context(ctx);
    struct st_texture_object *stObj = st_texture_object(texObj);
    struct pipe_context *pipe = st->pipe;
    struct pipe_sampler_view *view;
    struct pipe_sampler_state sampler = {0};
 
    if (texObj->Target != GL_TEXTURE_BUFFER) {
       if (!st_finalize_texture(ctx, pipe, texObj, 0))
          return 0;
 
-      st_convert_sampler(st, texObj, sampObj, &sampler);
+      st_convert_sampler(st, texObj, sampObj, 0, &sampler);
       view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0);
    } else {
       view = st_get_buffer_sampler_view_from_stobj(st, stObj);
    }
 
    return pipe->create_texture_handle(pipe, view, &sampler);
 }
 
 
 static void
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index a6f6ee8..8448f4c 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -274,20 +274,21 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
 
 void
 st_convert_image_from_unit(const struct st_context *st,
                            struct pipe_image_view *img,
                            GLuint imgUnit);
 
 void
 st_convert_sampler(const struct st_context *st,
                    const struct gl_texture_object *texobj,
                    const struct gl_sampler_object *msamp,
+                   float tex_unit_lod_bias,
                    struct pipe_sampler_state *sampler);
 
 void
 st_convert_sampler_from_unit(const struct st_context *st,
                              struct pipe_sampler_state *sampler,
                              GLuint texUnit);
 
 void
 st_update_single_texture(struct st_context *st,
                          struct pipe_sampler_view **sampler_view,
-- 
2.7.4



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