[Mesa-dev] [PATCH] st/mesa: always unconditionally revalidate main framebuffer after SwapBuffers

Edmondo Tommasina edmondo.tommasina at gmail.com
Tue Jul 25 21:03:19 UTC 2017


Tested-by: Edmondo Tommasina <edmondo.tommasina at gmail.com>

Thanks
edmondo

On Tue, Jul 25, 2017 at 6:32 PM, Marek Olšák <maraeo at gmail.com> wrote:
> This will also go to stable.
>
> Marek
>
> On Tue, Jul 25, 2017 at 5:39 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> This fixes the black Feral launcher window.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101867
>> ---
>>  src/mesa/state_tracker/st_manager.c | 6 ++++++
>>  1 file changed, 6 insertions(+)
>>
>> diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
>> index 834bcc9..ede5439 100644
>> --- a/src/mesa/state_tracker/st_manager.c
>> +++ b/src/mesa/state_tracker/st_manager.c
>> @@ -635,20 +635,26 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags,
>>     st_flush(st, fence, pipe_flags);
>>
>>     if ((flags & ST_FLUSH_WAIT) && fence) {
>>        st->pipe->screen->fence_finish(st->pipe->screen, NULL, *fence,
>>                                       PIPE_TIMEOUT_INFINITE);
>>        st->pipe->screen->fence_reference(st->pipe->screen, fence, NULL);
>>     }
>>
>>     if (flags & ST_FLUSH_FRONT)
>>        st_manager_flush_frontbuffer(st);
>> +
>> +   /* Enter st_validate_state in the next draw call to revalidate
>> +    * the framebuffer.
>> +    */
>> +   if (flags & ST_FLUSH_END_OF_FRAME)
>> +      st->gfx_shaders_may_be_dirty = true;
>>  }
>>
>>  static boolean
>>  st_context_teximage(struct st_context_iface *stctxi,
>>                      enum st_texture_type tex_type,
>>                      int level, enum pipe_format pipe_format,
>>                      struct pipe_resource *tex, boolean mipmap)
>>  {
>>     struct st_context *st = (struct st_context *) stctxi;
>>     struct gl_context *ctx = st->ctx;
>> --
>> 2.7.4
>>
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