[Mesa-dev] [PATCH 2/3] mesa: check default buffer object creation was successful
Timothy Arceri
tarceri at itsqueeze.com
Wed Jul 26 01:11:01 UTC 2017
---
src/mesa/main/shared.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 4bc93a7..27e8094 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -44,6 +44,9 @@
#include "util/hash_table.h"
#include "util/set.h"
+static void
+free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
+
/**
* Allocate and initialize a shared context state structure.
* Initializes the display list, texture objects and vertex programs hash
@@ -90,6 +93,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
/* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
+ if (!shared->NullBufferObj)
+ goto no_mem;
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
@@ -131,6 +136,10 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
_mesa_key_pointer_equal);
return shared;
+
+no_mem:
+ free_shared_state(ctx, shared);
+ return NULL;
}
--
2.9.4
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