[Mesa-dev] [PATCH 2/3] mesa: check default buffer object creation was successful
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Jul 26 08:31:43 UTC 2017
On 07/26/2017 03:11 AM, Timothy Arceri wrote:
> ---
> src/mesa/main/shared.c | 9 +++++++++
> 1 file changed, 9 insertions(+)
>
> diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
> index 4bc93a7..27e8094 100644
> --- a/src/mesa/main/shared.c
> +++ b/src/mesa/main/shared.c
> @@ -44,6 +44,9 @@
> #include "util/hash_table.h"
> #include "util/set.h"
>
> +static void
> +free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
> +
> /**
> * Allocate and initialize a shared context state structure.
> * Initializes the display list, texture objects and vertex programs hash
> @@ -90,6 +93,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
>
> /* Allocate the default buffer object */
> shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
> + if (!shared->NullBufferObj)
> + goto no_mem;
Maybe "goto fail" instead? Sounds like more common.
Series is:
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>
> /* Create default texture objects */
> for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
> @@ -131,6 +136,10 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
> _mesa_key_pointer_equal);
>
> return shared;
> +
> +no_mem:
> + free_shared_state(ctx, shared);
> + return NULL;
> }
>
>
>
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