[Mesa-dev] [PATCH] radv: for stencil only set Z tile mode index to same value

Dave Airlie airlied at gmail.com
Thu Jul 27 03:59:08 UTC 2017


From: Dave Airlie <airlied at redhat.com>

On SI this was causing a hang in
dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint

This was due to not handling the tile mode index for depth like
I fixed previously for new GPUs.

Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import)
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_device.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 752d70b..eb25872 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -3246,6 +3246,8 @@ radv_initialise_ds_surface(struct radv_device *device,
 			ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
 			tile_mode_index = si_tile_mode_index(iview->image, level, true);
 			ds->db_stencil_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
+			if (stencil_only)
+				ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
 		}
 
 		ds->db_depth_size = S_028058_PITCH_TILE_MAX((level_info->nblk_x / 8) - 1) |
-- 
2.9.4



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