[Mesa-dev] [PATCH] radv: for stencil only set Z tile mode index to same value
Dave Airlie
airlied at gmail.com
Thu Jul 27 03:59:08 UTC 2017
From: Dave Airlie <airlied at redhat.com>
On SI this was causing a hang in
dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint
This was due to not handling the tile mode index for depth like
I fixed previously for new GPUs.
Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import)
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_device.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 752d70b..eb25872 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -3246,6 +3246,8 @@ radv_initialise_ds_surface(struct radv_device *device,
ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
tile_mode_index = si_tile_mode_index(iview->image, level, true);
ds->db_stencil_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
+ if (stencil_only)
+ ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
}
ds->db_depth_size = S_028058_PITCH_TILE_MAX((level_info->nblk_x / 8) - 1) |
--
2.9.4
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