[Mesa-dev] [PATCH 1/2] mesa: make _mesa_check_init_viewport() static

Nicolai Hähnle nhaehnle at gmail.com
Mon Jul 31 10:02:05 UTC 2017


On 28.07.2017 15:47, Samuel Pitoiset wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>


> ---
>   src/mesa/main/context.c | 7 +++----
>   src/mesa/main/context.h | 4 ----
>   2 files changed, 3 insertions(+), 8 deletions(-)
> 
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index fe527a0ae2..b4b7b6e7da 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1539,8 +1539,8 @@ check_compatible(const struct gl_context *ctx,
>    * Check if the viewport/scissor size has not yet been initialized.
>    * Initialize the size if the given width and height are non-zero.
>    */
> -void
> -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
> +static void
> +check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
>   {
>      if (!ctx->ViewportInitialized && width > 0 && height > 0) {
>         unsigned i;
> @@ -1724,8 +1724,7 @@ _mesa_make_current( struct gl_context *newCtx,
>             */
>            newCtx->NewState |= _NEW_BUFFERS;
>   
> -         _mesa_check_init_viewport(newCtx,
> -                                   drawBuffer->Width, drawBuffer->Height);
> +         check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
>         }
>   
>         if (newCtx->FirstTimeCurrent) {
> diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
> index 4f75f57713..309d25cf3b 100644
> --- a/src/mesa/main/context.h
> +++ b/src/mesa/main/context.h
> @@ -123,10 +123,6 @@ _mesa_destroy_context( struct gl_context *ctx );
>   extern void
>   _mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
>   
> -
> -extern void
> -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
> -
>   extern GLboolean
>   _mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
>                       struct gl_framebuffer *readBuffer );
> 


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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