[Mesa-dev] [PATCH 1/2] mesa: make _mesa_check_init_viewport() static
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jul 31 10:02:05 UTC 2017
On 28.07.2017 15:47, Samuel Pitoiset wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/mesa/main/context.c | 7 +++----
> src/mesa/main/context.h | 4 ----
> 2 files changed, 3 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index fe527a0ae2..b4b7b6e7da 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1539,8 +1539,8 @@ check_compatible(const struct gl_context *ctx,
> * Check if the viewport/scissor size has not yet been initialized.
> * Initialize the size if the given width and height are non-zero.
> */
> -void
> -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
> +static void
> +check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
> {
> if (!ctx->ViewportInitialized && width > 0 && height > 0) {
> unsigned i;
> @@ -1724,8 +1724,7 @@ _mesa_make_current( struct gl_context *newCtx,
> */
> newCtx->NewState |= _NEW_BUFFERS;
>
> - _mesa_check_init_viewport(newCtx,
> - drawBuffer->Width, drawBuffer->Height);
> + check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
> }
>
> if (newCtx->FirstTimeCurrent) {
> diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
> index 4f75f57713..309d25cf3b 100644
> --- a/src/mesa/main/context.h
> +++ b/src/mesa/main/context.h
> @@ -123,10 +123,6 @@ _mesa_destroy_context( struct gl_context *ctx );
> extern void
> _mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
>
> -
> -extern void
> -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
> -
> extern GLboolean
> _mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
> struct gl_framebuffer *readBuffer );
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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