[Mesa-dev] [PATCH 1/4] mesa: only check errors when the state change in glProvokingVertex()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Jul 31 12:07:05 UTC 2017
When this GL call is a no-op, it should be a little faster.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/light.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 245692a54c..f52ed8ed25 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -73,6 +73,9 @@ _mesa_ProvokingVertex(GLenum mode)
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode);
+ if (ctx->Light.ProvokingVertex == mode)
+ return;
+
switch (mode) {
case GL_FIRST_VERTEX_CONVENTION_EXT:
case GL_LAST_VERTEX_CONVENTION_EXT:
@@ -82,9 +85,6 @@ _mesa_ProvokingVertex(GLenum mode)
return;
}
- if (ctx->Light.ProvokingVertex == mode)
- return;
-
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ProvokingVertex = mode;
}
--
2.13.3
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