[Mesa-dev] [PATCH] dri3/GLX: Fix drawable invalidation
Thomas Hellstrom
thellstrom at vmware.com
Thu Jun 1 10:13:05 UTC 2017
A number of internal VMware apitrace traces image comparisons fail with
dri3 because the viewport transformation becomes incorrect after an X
drawable resize. The incorrect viewport transformation sometimes persist
until the second draw-call after a swapBuffer.
Comparing with the dri2 glx code there are a couple of places where dri2
invalidates the drawable in the absence of server-triggered invalidation,
where dri3 doesn't do that. When these invalidation points are added to
dri3, the image comparisons become correct.
Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Thomas Hellstrom <thellstrom at vmware.com>
---
src/glx/dri3_glx.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c
index 4264fd8..7732279 100644
--- a/src/glx/dri3_glx.c
+++ b/src/glx/dri3_glx.c
@@ -235,6 +235,11 @@ dri3_bind_context(struct glx_context *context, struct glx_context *old,
if (!(*psc->core->bindContext) (pcp->driContext, dri_draw, dri_read))
return GLXBadContext;
+ if (dri_draw)
+ (*psc->f->invalidate)(dri_draw);
+ if (dri_read)
+ (*psc->f->invalidate)(dri_read);
+
return Success;
}
@@ -493,6 +498,7 @@ dri3_flush_front_buffer(__DRIdrawable *driDrawable, void *loaderPrivate)
loader_dri3_flush(draw, __DRI2_FLUSH_DRAWABLE, __DRI2_THROTTLE_FLUSHFRONT);
+ (*psc->f->invalidate)(driDrawable);
loader_dri3_wait_gl(draw);
}
--
2.7.4
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