[Mesa-dev] [PATCH 3/8] radeonsi: isolate real framebuffer changes from the decompression passes

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Jun 5 20:52:05 UTC 2017



On 06/05/2017 10:47 PM, Marek Olšák wrote:
> From: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> 
> When a stencil buffer is part of the framebuffer state, it is
> decompressed but because it's bindless, all draw calls set
> stencil_dirty_level_mask to 1.
> 
> v2: Marek - set the flags outside the loop
>            - also clear and set framebuffer.do_update_surf_dirtiness there
>            - do it in the DB->CB copy path too
> v3: Marek - save and restore the do_update_surf_dirtiness flag

Not sure if my Rb makes sense here. :-)

Either way, looks good now, thanks!

> 
> Signed-off-by: Marek Olšák <marek.olsak at amd.com>
> ---
>   src/gallium/drivers/radeonsi/si_blit.c  | 19 +++++++++++++++++++
>   src/gallium/drivers/radeonsi/si_pipe.h  |  1 +
>   src/gallium/drivers/radeonsi/si_state.c | 10 ++++++++--
>   3 files changed, 28 insertions(+), 2 deletions(-)
> 
> diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
> index f5d9048..448533d 100644
> --- a/src/gallium/drivers/radeonsi/si_blit.c
> +++ b/src/gallium/drivers/radeonsi/si_blit.c
> @@ -113,20 +113,24 @@ si_blit_dbcb_copy(struct si_context *sctx,
>   	unsigned fully_copied_levels = 0;
>   
>   	if (planes & PIPE_MASK_Z)
>   		sctx->dbcb_depth_copy_enabled = true;
>   	if (planes & PIPE_MASK_S)
>   		sctx->dbcb_stencil_copy_enabled = true;
>   	si_mark_atom_dirty(sctx, &sctx->db_render_state);
>   
>   	assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
>   
> +	bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
> +	sctx->decompression_enabled = true;
> +	sctx->framebuffer.do_update_surf_dirtiness = false;
> +
>   	while (level_mask) {
>   		unsigned level = u_bit_scan(&level_mask);
>   
>   		/* The smaller the mipmap level, the less layers there are
>   		 * as far as 3D textures are concerned. */
>   		max_layer = util_max_layer(&src->resource.b.b, level);
>   		checked_last_layer = MIN2(last_layer, max_layer);
>   
>   		surf_tmpl.u.tex.level = level;
>   
> @@ -156,20 +160,22 @@ si_blit_dbcb_copy(struct si_context *sctx,
>   
>   			pipe_surface_reference(&zsurf, NULL);
>   			pipe_surface_reference(&cbsurf, NULL);
>   		}
>   
>   		if (first_layer == 0 && last_layer >= max_layer &&
>   		    first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b))
>   			fully_copied_levels |= 1u << level;
>   	}
>   
> +	sctx->decompression_enabled = false;
> +	sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
>   	sctx->dbcb_depth_copy_enabled = false;
>   	sctx->dbcb_stencil_copy_enabled = false;
>   	si_mark_atom_dirty(sctx, &sctx->db_render_state);
>   
>   	return fully_copied_levels;
>   }
>   
>   static void si_blit_decompress_depth(struct pipe_context *ctx,
>   				     struct r600_texture *texture,
>   				     struct r600_texture *staging,
> @@ -211,20 +217,24 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
>   		return;
>   
>   	if (planes & PIPE_MASK_S)
>   		sctx->db_flush_stencil_inplace = true;
>   	if (planes & PIPE_MASK_Z)
>   		sctx->db_flush_depth_inplace = true;
>   	si_mark_atom_dirty(sctx, &sctx->db_render_state);
>   
>   	surf_tmpl.format = texture->resource.b.b.format;
>   
> +	bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
> +	sctx->decompression_enabled = true;
> +	sctx->framebuffer.do_update_surf_dirtiness = false;
> +
>   	while (level_mask) {
>   		unsigned level = u_bit_scan(&level_mask);
>   
>   		surf_tmpl.u.tex.level = level;
>   
>   		/* The smaller the mipmap level, the less layers there are
>   		 * as far as 3D textures are concerned. */
>   		max_layer = util_max_layer(&texture->resource.b.b, level);
>   		checked_last_layer = MIN2(last_layer, max_layer);
>   
> @@ -248,20 +258,22 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
>   		if (first_layer == 0 && last_layer >= max_layer) {
>   			fully_decompressed_mask |= 1u << level;
>   		}
>   	}
>   
>   	if (planes & PIPE_MASK_Z)
>   		texture->dirty_level_mask &= ~fully_decompressed_mask;
>   	if (planes & PIPE_MASK_S)
>   		texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
>   
> +	sctx->decompression_enabled = false;
> +	sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
>   	sctx->db_flush_depth_inplace = false;
>   	sctx->db_flush_stencil_inplace = false;
>   	si_mark_atom_dirty(sctx, &sctx->db_render_state);
>   }
>   
>   /* Helper function of si_flush_depth_texture: decompress the given levels
>    * of Z and/or S planes in place.
>    */
>   static void
>   si_blit_decompress_zs_in_place(struct si_context *sctx,
> @@ -429,20 +441,24 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
>   		for (int i = first_level; i <= last_level; i++) {
>   			if (!vi_dcc_enabled(rtex, i))
>   				level_mask &= ~(1 << i);
>   		}
>   	} else if (rtex->fmask.size) {
>   		custom_blend = sctx->custom_blend_decompress;
>   	} else {
>   		custom_blend = sctx->custom_blend_fastclear;
>   	}
>   
> +	bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
> +	sctx->decompression_enabled = true;
> +	sctx->framebuffer.do_update_surf_dirtiness = false;
> +
>   	while (level_mask) {
>   		unsigned level = u_bit_scan(&level_mask);
>   
>   		/* The smaller the mipmap level, the less layers there are
>   		 * as far as 3D textures are concerned. */
>   		max_layer = util_max_layer(&rtex->resource.b.b, level);
>   		checked_last_layer = MIN2(last_layer, max_layer);
>   
>   		for (layer = first_layer; layer <= checked_last_layer; layer++) {
>   			struct pipe_surface *cbsurf, surf_tmpl;
> @@ -459,20 +475,23 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
>   
>   			pipe_surface_reference(&cbsurf, NULL);
>   		}
>   
>   		/* The texture will always be dirty if some layers aren't flushed.
>   		 * I don't think this case occurs often though. */
>   		if (first_layer == 0 && last_layer >= max_layer) {
>   			rtex->dirty_level_mask &= ~(1 << level);
>   		}
>   	}
> +
> +	sctx->decompression_enabled = false;
> +	sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
>   }
>   
>   static void
>   si_decompress_color_texture(struct si_context *sctx, struct r600_texture *tex,
>   			    unsigned first_level, unsigned last_level)
>   {
>   	/* CMASK or DCC can be discarded and we can still end up here. */
>   	if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
>   		return;
>   
> diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
> index e917cb1..9364ef2 100644
> --- a/src/gallium/drivers/radeonsi/si_pipe.h
> +++ b/src/gallium/drivers/radeonsi/si_pipe.h
> @@ -376,20 +376,21 @@ struct si_context {
>   	bool			is_debug;
>   	struct radeon_saved_cs	last_gfx;
>   	struct r600_resource	*last_trace_buf;
>   	struct r600_resource	*trace_buf;
>   	unsigned		trace_id;
>   	uint64_t		dmesg_timestamp;
>   	unsigned		apitrace_call_number;
>   
>   	/* Other state */
>   	bool need_check_render_feedback;
> +	bool			decompression_enabled;
>   
>   	/* Precomputed IA_MULTI_VGT_PARAM */
>   	union si_vgt_param_key  ia_multi_vgt_param_key;
>   	unsigned		ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
>   };
>   
>   /* cik_sdma.c */
>   void cik_init_sdma_functions(struct si_context *sctx);
>   
>   /* si_blit.c */
> diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
> index ae7c91f..6cf3559 100644
> --- a/src/gallium/drivers/radeonsi/si_state.c
> +++ b/src/gallium/drivers/radeonsi/si_state.c
> @@ -2601,23 +2601,29 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
>   			R600_ERR("Requested an invalid number of samples %i.\n",
>   				 sctx->framebuffer.nr_samples);
>   			assert(0);
>   		}
>   		constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
>   		si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
>   
>   		si_mark_atom_dirty(sctx, &sctx->msaa_sample_locs.atom);
>   	}
>   
> -	sctx->need_check_render_feedback = true;
>   	sctx->do_update_shaders = true;
> -	sctx->framebuffer.do_update_surf_dirtiness = true;
> +
> +	if (!sctx->decompression_enabled) {
> +		/* Prevent textures decompression when the framebuffer state
> +		 * changes come from the decompression passes themselves.
> +		 */
> +		sctx->need_check_render_feedback = true;
> +		sctx->framebuffer.do_update_surf_dirtiness = true;
> +	}
>   }
>   
>   static void si_emit_framebuffer_state(struct si_context *sctx, struct r600_atom *atom)
>   {
>   	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
>   	struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
>   	unsigned i, nr_cbufs = state->nr_cbufs;
>   	struct r600_texture *tex = NULL;
>   	struct r600_surface *cb = NULL;
>   	unsigned cb_color_info = 0;
> 


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