[Mesa-dev] [PATCH v2 22/23] mesa: add texsubimage() helper
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Jun 5 21:44:10 UTC 2017
v2: - rebased (_mesa_texture_sub_image() is now static)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> (v1)
---
src/mesa/main/teximage.c | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index b262e75b9d..f4c14d8e7d 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3282,6 +3282,24 @@ texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
}
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(texObj, target, level);
+
+ texture_sub_image(ctx, dims, texObj, texImage, target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels, false);
+}
+
+
/**
* Implement all the glTextureSubImage1/2/3D() functions.
* Must split this out this way because of GL_TEXTURE_CUBE_MAP.
--
2.13.0
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