[Mesa-dev] [PATCH 1/8] r200/radeon: stop calling _ae_invalidate_state() directly

Timothy Arceri tarceri at itsqueeze.com
Wed Jun 7 06:01:58 UTC 2017


It is already called via _vbo_InvalidateState().
---
 src/mesa/drivers/dri/r200/r200_state.c     | 2 --
 src/mesa/drivers/dri/radeon/radeon_state.c | 2 --
 2 files changed, 4 deletions(-)

diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 86733a8..9fb15f2 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -28,21 +28,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 **************************************************************************/
 
 /*
  * Authors:
  *   Keith Whitwell <keithw at vmware.com>
  */
 
 #include "main/glheader.h"
 #include "main/imports.h"
-#include "main/api_arrayelt.h"
 #include "main/enums.h"
 #include "main/light.h"
 #include "main/framebuffer.h"
 #include "main/fbobject.h"
 #include "main/stencil.h"
 #include "main/viewport.h"
 
 #include "swrast/swrast.h"
 #include "vbo/vbo.h"
 #include "tnl/tnl.h"
@@ -2278,21 +2277,20 @@ GLboolean r200ValidateState( struct gl_context *ctx )
 
 
 static void r200InvalidateState( struct gl_context *ctx, GLuint new_state )
 {
    r200ContextPtr rmesa = R200_CONTEXT(ctx);
 
    _swrast_InvalidateState( ctx, new_state );
    _swsetup_InvalidateState( ctx, new_state );
    _vbo_InvalidateState( ctx, new_state );
    _tnl_InvalidateState( ctx, new_state );
-   _ae_invalidate_state( ctx, new_state );
    R200_CONTEXT(ctx)->radeon.NewGLState |= new_state;
 
    if (new_state & _NEW_PROGRAM)
       rmesa->curr_vp_hw = NULL;
 }
 
 /* A hack.  The r200 can actually cope just fine with materials
  * between begin/ends, so fix this.
  * Should map to inputs just like the generic vertex arrays for vertex progs.
  * In theory there could still be too many and we'd still need a fallback.
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index c6b1f38..1baf229 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -27,21 +27,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 **************************************************************************/
 
 /*
  * Authors:
  *   Gareth Hughes <gareth at valinux.com>
  *   Keith Whitwell <keithw at vmware.com>
  */
 
 #include "main/glheader.h"
 #include "main/imports.h"
-#include "main/api_arrayelt.h"
 #include "main/enums.h"
 #include "main/light.h"
 #include "main/context.h"
 #include "main/framebuffer.h"
 #include "main/fbobject.h"
 #include "util/simple_list.h"
 #include "main/state.h"
 #include "main/core.h"
 #include "main/stencil.h"
 #include "main/viewport.h"
@@ -2044,21 +2043,20 @@ GLboolean radeonValidateState( struct gl_context *ctx )
    return GL_TRUE;
 }
 
 
 static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
 {
    _swrast_InvalidateState( ctx, new_state );
    _swsetup_InvalidateState( ctx, new_state );
    _vbo_InvalidateState( ctx, new_state );
    _tnl_InvalidateState( ctx, new_state );
-   _ae_invalidate_state( ctx, new_state );
    R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
 }
 
 
 /* A hack.  Need a faster way to find this out.
  */
 static GLboolean check_material( struct gl_context *ctx )
 {
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    GLint i;
-- 
2.9.4



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