[Mesa-dev] [PATCH 2/8] osmesa: remove useless osmesa_update_state() call
Timothy Arceri
tarceri at itsqueeze.com
Wed Jun 7 06:01:59 UTC 2017
As far as I can tell this shouldn't do anything as we were just
passing a state of 0.
---
src/mesa/drivers/osmesa/osmesa.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index a3d4fac..fe0326d 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1001,22 +1001,20 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
#if 0
if (!(type == GL_UNSIGNED_BYTE ||
(type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
(type == GL_FLOAT && CHAN_BITS == 32))) {
/* i.e. is sizeof(type) * 8 > CHAN_BITS? */
return GL_FALSE;
}
#endif
- osmesa_update_state( &osmesa->mesa, 0 );
-
/* Call this periodically to detect when the user has begun using
* GL rendering from multiple threads.
*/
_glapi_check_multithread();
/* Create a front/left color buffer which wraps the user-provided buffer.
* There is no back color buffer.
* If the user tries to use a 8, 16 or 32-bit/channel buffer that
* doesn't match what Mesa was compiled for (CHAN_BITS) the
--
2.9.4
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