[Mesa-dev] [PATCH 2/8] osmesa: remove useless osmesa_update_state() call

Timothy Arceri tarceri at itsqueeze.com
Wed Jun 7 06:01:59 UTC 2017


As far as I can tell this shouldn't do anything as we were just
passing a state of 0.
---
 src/mesa/drivers/osmesa/osmesa.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index a3d4fac..fe0326d 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1001,22 +1001,20 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
 
 #if 0
    if (!(type == GL_UNSIGNED_BYTE ||
          (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
          (type == GL_FLOAT && CHAN_BITS == 32))) {
       /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
       return GL_FALSE;
    }
 #endif
 
-   osmesa_update_state( &osmesa->mesa, 0 );
-
    /* Call this periodically to detect when the user has begun using
     * GL rendering from multiple threads.
     */
    _glapi_check_multithread();
 
 
    /* Create a front/left color buffer which wraps the user-provided buffer.
     * There is no back color buffer.
     * If the user tries to use a 8, 16 or 32-bit/channel buffer that
     * doesn't match what Mesa was compiled for (CHAN_BITS) the
-- 
2.9.4



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