[Mesa-dev] [PATCH 3/8] st/mesa: add st_invalidate_buffers() helper

Timothy Arceri tarceri at itsqueeze.com
Wed Jun 7 06:02:00 UTC 2017


---
 src/mesa/state_tracker/st_cb_fbo.c  |  5 +++--
 src/mesa/state_tracker/st_context.c | 15 +++------------
 src/mesa/state_tracker/st_context.h | 16 +++++++++++++++-
 src/mesa/state_tracker/st_manager.c |  2 +-
 4 files changed, 22 insertions(+), 16 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index f908225..d23cec8 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -500,45 +500,46 @@ st_render_texture(struct gl_context *ctx,
    strb->rtt_layered = att->Layered;
    pipe_resource_reference(&strb->texture, pt);
 
    st_update_renderbuffer_surface(st, strb);
 
    /* Invalidate buffer state so that the pipe's framebuffer state
     * gets updated.
     * That's where the new renderbuffer (which we just created) gets
     * passed to the pipe as a (color/depth) render target.
     */
-   st_invalidate_state(ctx, _NEW_BUFFERS);
+   st_invalidate_buffers(st);
 
 
    /* Need to trigger a call to update_framebuffer() since we just
     * attached a new renderbuffer.
     */
    ctx->NewState |= _NEW_BUFFERS;
 }
 
 
 /**
  * Called via ctx->Driver.FinishRenderTexture.
  */
 static void
 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
 {
+   struct st_context *st = st_context(ctx);
    struct st_renderbuffer *strb = st_renderbuffer(rb);
 
    if (!strb)
       return;
 
    strb->is_rtt = FALSE;
 
    /* restore previous framebuffer state */
-   st_invalidate_state(ctx, _NEW_BUFFERS);
+   st_invalidate_buffers(st);
 }
 
 
 /** Debug helper */
 static void
 st_fbo_invalid(const char *reason)
 {
    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
       _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
    }
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index c901764..3207e95 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -157,36 +157,27 @@ st_get_active_states(struct gl_context *ctx)
       active_shader_states |= cp->affected_states;
 
    /* Mark non-shader-resource shader states as "always active". */
    return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
 }
 
 
 /**
  * Called via ctx->Driver.UpdateState()
  */
-void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
+static void
+st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
 {
    struct st_context *st = st_context(ctx);
 
    if (new_state & _NEW_BUFFERS) {
-      st->dirty |= ST_NEW_BLEND |
-                   ST_NEW_DSA |
-                   ST_NEW_FB_STATE |
-                   ST_NEW_SAMPLE_MASK |
-                   ST_NEW_SAMPLE_SHADING |
-                   ST_NEW_FS_STATE |
-                   ST_NEW_POLY_STIPPLE |
-                   ST_NEW_VIEWPORT |
-                   ST_NEW_RASTERIZER |
-                   ST_NEW_SCISSOR |
-                   ST_NEW_WINDOW_RECTANGLES;
+      st_invalidate_buffers(st);
    } else {
       /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
        * check them when _NEW_BUFFERS isn't set.
        */
       if (new_state & (_NEW_DEPTH |
                        _NEW_STENCIL))
          st->dirty |= ST_NEW_DSA;
 
       if (new_state & _NEW_PROGRAM)
          st->dirty |= ST_NEW_RASTERIZER;
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 520cd8d..dd38a7f 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -295,21 +295,35 @@ struct st_framebuffer
    enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
    unsigned num_statts;
    int32_t stamp;
    int32_t iface_stamp;
 };
 
 
 extern void st_init_driver_functions(struct pipe_screen *screen,
                                      struct dd_function_table *functions);
 
-void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
+static inline void
+st_invalidate_buffers(struct st_context *st)
+{
+   st->dirty |= ST_NEW_BLEND |
+                ST_NEW_DSA |
+                ST_NEW_FB_STATE |
+                ST_NEW_SAMPLE_MASK |
+                ST_NEW_SAMPLE_SHADING |
+                ST_NEW_FS_STATE |
+                ST_NEW_POLY_STIPPLE |
+                ST_NEW_VIEWPORT |
+                ST_NEW_RASTERIZER |
+                ST_NEW_SCISSOR |
+                ST_NEW_WINDOW_RECTANGLES;
+}
 
 /* Invalidate the readpixels cache to ensure we don't read stale data.
  */
 static inline void
 st_invalidate_readpix_cache(struct st_context *st)
 {
    if (unlikely(st->readpix_cache.src)) {
       pipe_resource_reference(&st->readpix_cache.src, NULL);
       pipe_resource_reference(&st->readpix_cache.cache, NULL);
    }
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index cc781f4..b8abd76 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -899,21 +899,21 @@ st_manager_add_color_renderbuffer(struct st_context *st,
    st_framebuffer_update_attachments(stfb);
 
    /*
     * Force a call to the state tracker manager to validate the
     * new renderbuffer. It might be that there is a window system
     * renderbuffer available.
     */
    if (stfb->iface)
       stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
 
-   st_invalidate_state(st->ctx, _NEW_BUFFERS);
+   st_invalidate_buffers(st);
 
    return TRUE;
 }
 
 static unsigned
 get_version(struct pipe_screen *screen,
             struct st_config_options *options, gl_api api)
 {
    struct gl_constants consts = {0};
    struct gl_extensions extensions = {0};
-- 
2.9.4



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