[Mesa-dev] [PATCH 3/8] st/mesa: add st_invalidate_buffers() helper

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jun 7 08:15:54 UTC 2017


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 06/07/2017 08:02 AM, Timothy Arceri wrote:
> ---
>   src/mesa/state_tracker/st_cb_fbo.c  |  5 +++--
>   src/mesa/state_tracker/st_context.c | 15 +++------------
>   src/mesa/state_tracker/st_context.h | 16 +++++++++++++++-
>   src/mesa/state_tracker/st_manager.c |  2 +-
>   4 files changed, 22 insertions(+), 16 deletions(-)
> 
> diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
> index f908225..d23cec8 100644
> --- a/src/mesa/state_tracker/st_cb_fbo.c
> +++ b/src/mesa/state_tracker/st_cb_fbo.c
> @@ -500,45 +500,46 @@ st_render_texture(struct gl_context *ctx,
>      strb->rtt_layered = att->Layered;
>      pipe_resource_reference(&strb->texture, pt);
>   
>      st_update_renderbuffer_surface(st, strb);
>   
>      /* Invalidate buffer state so that the pipe's framebuffer state
>       * gets updated.
>       * That's where the new renderbuffer (which we just created) gets
>       * passed to the pipe as a (color/depth) render target.
>       */
> -   st_invalidate_state(ctx, _NEW_BUFFERS);
> +   st_invalidate_buffers(st);
>   
>   
>      /* Need to trigger a call to update_framebuffer() since we just
>       * attached a new renderbuffer.
>       */
>      ctx->NewState |= _NEW_BUFFERS;
>   }
>   
>   
>   /**
>    * Called via ctx->Driver.FinishRenderTexture.
>    */
>   static void
>   st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
>   {
> +   struct st_context *st = st_context(ctx);
>      struct st_renderbuffer *strb = st_renderbuffer(rb);
>   
>      if (!strb)
>         return;
>   
>      strb->is_rtt = FALSE;
>   
>      /* restore previous framebuffer state */
> -   st_invalidate_state(ctx, _NEW_BUFFERS);
> +   st_invalidate_buffers(st);
>   }
>   
>   
>   /** Debug helper */
>   static void
>   st_fbo_invalid(const char *reason)
>   {
>      if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
>         _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
>      }
> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
> index c901764..3207e95 100644
> --- a/src/mesa/state_tracker/st_context.c
> +++ b/src/mesa/state_tracker/st_context.c
> @@ -157,36 +157,27 @@ st_get_active_states(struct gl_context *ctx)
>         active_shader_states |= cp->affected_states;
>   
>      /* Mark non-shader-resource shader states as "always active". */
>      return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
>   }
>   
>   
>   /**
>    * Called via ctx->Driver.UpdateState()
>    */
> -void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
> +static void
> +st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
>   {
>      struct st_context *st = st_context(ctx);
>   
>      if (new_state & _NEW_BUFFERS) {
> -      st->dirty |= ST_NEW_BLEND |
> -                   ST_NEW_DSA |
> -                   ST_NEW_FB_STATE |
> -                   ST_NEW_SAMPLE_MASK |
> -                   ST_NEW_SAMPLE_SHADING |
> -                   ST_NEW_FS_STATE |
> -                   ST_NEW_POLY_STIPPLE |
> -                   ST_NEW_VIEWPORT |
> -                   ST_NEW_RASTERIZER |
> -                   ST_NEW_SCISSOR |
> -                   ST_NEW_WINDOW_RECTANGLES;
> +      st_invalidate_buffers(st);
>      } else {
>         /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
>          * check them when _NEW_BUFFERS isn't set.
>          */
>         if (new_state & (_NEW_DEPTH |
>                          _NEW_STENCIL))
>            st->dirty |= ST_NEW_DSA;
>   
>         if (new_state & _NEW_PROGRAM)
>            st->dirty |= ST_NEW_RASTERIZER;
> diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
> index 520cd8d..dd38a7f 100644
> --- a/src/mesa/state_tracker/st_context.h
> +++ b/src/mesa/state_tracker/st_context.h
> @@ -295,21 +295,35 @@ struct st_framebuffer
>      enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
>      unsigned num_statts;
>      int32_t stamp;
>      int32_t iface_stamp;
>   };
>   
>   
>   extern void st_init_driver_functions(struct pipe_screen *screen,
>                                        struct dd_function_table *functions);
>   
> -void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
> +static inline void
> +st_invalidate_buffers(struct st_context *st)
> +{
> +   st->dirty |= ST_NEW_BLEND |
> +                ST_NEW_DSA |
> +                ST_NEW_FB_STATE |
> +                ST_NEW_SAMPLE_MASK |
> +                ST_NEW_SAMPLE_SHADING |
> +                ST_NEW_FS_STATE |
> +                ST_NEW_POLY_STIPPLE |
> +                ST_NEW_VIEWPORT |
> +                ST_NEW_RASTERIZER |
> +                ST_NEW_SCISSOR |
> +                ST_NEW_WINDOW_RECTANGLES;
> +}
>   
>   /* Invalidate the readpixels cache to ensure we don't read stale data.
>    */
>   static inline void
>   st_invalidate_readpix_cache(struct st_context *st)
>   {
>      if (unlikely(st->readpix_cache.src)) {
>         pipe_resource_reference(&st->readpix_cache.src, NULL);
>         pipe_resource_reference(&st->readpix_cache.cache, NULL);
>      }
> diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
> index cc781f4..b8abd76 100644
> --- a/src/mesa/state_tracker/st_manager.c
> +++ b/src/mesa/state_tracker/st_manager.c
> @@ -899,21 +899,21 @@ st_manager_add_color_renderbuffer(struct st_context *st,
>      st_framebuffer_update_attachments(stfb);
>   
>      /*
>       * Force a call to the state tracker manager to validate the
>       * new renderbuffer. It might be that there is a window system
>       * renderbuffer available.
>       */
>      if (stfb->iface)
>         stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
>   
> -   st_invalidate_state(st->ctx, _NEW_BUFFERS);
> +   st_invalidate_buffers(st);
>   
>      return TRUE;
>   }
>   
>   static unsigned
>   get_version(struct pipe_screen *screen,
>               struct st_config_options *options, gl_api api)
>   {
>      struct gl_constants consts = {0};
>      struct gl_extensions extensions = {0};
> 


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