[Mesa-dev] [PATCH 2/8] osmesa: remove useless osmesa_update_state() call
Brian Paul
brianp at vmware.com
Wed Jun 7 14:58:44 UTC 2017
On 06/07/2017 12:01 AM, Timothy Arceri wrote:
> As far as I can tell this shouldn't do anything as we were just
> passing a state of 0.
> ---
> src/mesa/drivers/osmesa/osmesa.c | 2 --
> 1 file changed, 2 deletions(-)
>
> diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
> index a3d4fac..fe0326d 100644
> --- a/src/mesa/drivers/osmesa/osmesa.c
> +++ b/src/mesa/drivers/osmesa/osmesa.c
> @@ -1001,22 +1001,20 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
>
> #if 0
> if (!(type == GL_UNSIGNED_BYTE ||
> (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
> (type == GL_FLOAT && CHAN_BITS == 32))) {
> /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
> return GL_FALSE;
> }
> #endif
>
> - osmesa_update_state( &osmesa->mesa, 0 );
> -
Did you test this?
I agree that it looks like this should be a no-op, but in
_tnl_InvalidateState() there's a bunch of stuff that's done even if
new_state==0.
I don't have time to test this for you. I know there are several
parties that still use this OSMesa driver and they'll come knocking if
we break it.
I'd rather leave it alone than risk a regression, unless you can do
sufficient testing.
-Brian
> /* Call this periodically to detect when the user has begun using
> * GL rendering from multiple threads.
> */
> _glapi_check_multithread();
>
>
> /* Create a front/left color buffer which wraps the user-provided buffer.
> * There is no back color buffer.
> * If the user tries to use a 8, 16 or 32-bit/channel buffer that
> * doesn't match what Mesa was compiled for (CHAN_BITS) the
>
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