[Mesa-dev] [PATCH 1/7] radeonsi: don't update dependent states if it has no effect (v2)

Marek Olšák maraeo at gmail.com
Wed Jun 7 19:50:53 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

This and the previous commit decrease IB sizes and the number of
si_update_shaders invocations as follows:

                 IB size   si_update_shaders calls
Borderlands 2      -10%            -27%
Deus Ex: MD         -5%            -11%
Talos Principle     -8%            -30%

v2: always dirty cb_render_state in set_framebuffer_state
---
 src/gallium/drivers/radeonsi/si_state.c         | 63 ++++++++++++++++++++++---
 src/gallium/drivers/radeonsi/si_state.h         |  1 +
 src/gallium/drivers/radeonsi/si_state_shaders.c | 24 ++++++++--
 3 files changed, 76 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 3f471a3..c7bc7b0 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -596,23 +596,41 @@ static void *si_create_blend_state_mode(struct pipe_context *ctx,
 
 static void *si_create_blend_state(struct pipe_context *ctx,
 				   const struct pipe_blend_state *state)
 {
 	return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
 }
 
 static void si_bind_blend_state(struct pipe_context *ctx, void *state)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
-	si_pm4_bind_state(sctx, blend, (struct si_state_blend *)state);
-	si_mark_atom_dirty(sctx, &sctx->cb_render_state);
-	sctx->do_update_shaders = true;
+	struct si_state_blend *old_blend = sctx->queued.named.blend;
+	struct si_state_blend *blend = (struct si_state_blend *)state;
+
+	if (!state)
+		return;
+
+	if (!old_blend ||
+	     old_blend->cb_target_mask != blend->cb_target_mask ||
+	     old_blend->dual_src_blend != blend->dual_src_blend)
+		si_mark_atom_dirty(sctx, &sctx->cb_render_state);
+
+	si_pm4_bind_state(sctx, blend, state);
+
+	if (!old_blend ||
+	    old_blend->cb_target_mask != blend->cb_target_mask ||
+	    old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
+	    old_blend->alpha_to_one != blend->alpha_to_one ||
+	    old_blend->dual_src_blend != blend->dual_src_blend ||
+	    old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
+	    old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit)
+		sctx->do_update_shaders = true;
 }
 
 static void si_delete_blend_state(struct pipe_context *ctx, void *state)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
 	si_pm4_delete_state(sctx, blend, (struct si_state_blend *)state);
 }
 
 static void si_set_blend_color(struct pipe_context *ctx,
 			       const struct pipe_blend_color *state)
@@ -914,24 +932,41 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state)
 	}
 
 	sctx->current_vs_state &= C_VS_STATE_CLAMP_VERTEX_COLOR;
 	sctx->current_vs_state |= S_VS_STATE_CLAMP_VERTEX_COLOR(rs->clamp_vertex_color);
 
 	r600_viewport_set_rast_deps(&sctx->b, rs->scissor_enable, rs->clip_halfz);
 
 	si_pm4_bind_state(sctx, rasterizer, rs);
 	si_update_poly_offset_state(sctx);
 
-	si_mark_atom_dirty(sctx, &sctx->clip_regs);
+	if (!old_rs ||
+	    old_rs->clip_plane_enable != rs->clip_plane_enable ||
+	    old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
+		si_mark_atom_dirty(sctx, &sctx->clip_regs);
+
 	sctx->ia_multi_vgt_param_key.u.line_stipple_enabled =
 		rs->line_stipple_enable;
-	sctx->do_update_shaders = true;
+
+	if (!old_rs ||
+	    old_rs->clip_plane_enable != rs->clip_plane_enable ||
+	    old_rs->rasterizer_discard != rs->rasterizer_discard ||
+	    old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
+	    old_rs->flatshade != rs->flatshade ||
+	    old_rs->two_side != rs->two_side ||
+	    old_rs->multisample_enable != rs->multisample_enable ||
+	    old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
+	    old_rs->poly_smooth != rs->poly_smooth ||
+	    old_rs->line_smooth != rs->line_smooth ||
+	    old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
+	    old_rs->force_persample_interp != rs->force_persample_interp)
+		sctx->do_update_shaders = true;
 }
 
 static void si_delete_rs_state(struct pipe_context *ctx, void *state)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
 
 	if (sctx->queued.named.rasterizer == state)
 		si_pm4_bind_state(sctx, poly_offset, NULL);
 	si_pm4_delete_state(sctx, rasterizer, (struct si_state_rasterizer *)state);
 }
@@ -1055,33 +1090,36 @@ static void *si_create_dsa_state(struct pipe_context *ctx,
 		si_pm4_set_reg(pm4, R_028020_DB_DEPTH_BOUNDS_MIN, fui(state->depth.bounds_min));
 		si_pm4_set_reg(pm4, R_028024_DB_DEPTH_BOUNDS_MAX, fui(state->depth.bounds_max));
 	}
 
 	return dsa;
 }
 
 static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
 {
         struct si_context *sctx = (struct si_context *)ctx;
+	struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
         struct si_state_dsa *dsa = state;
 
         if (!state)
                 return;
 
 	si_pm4_bind_state(sctx, dsa, dsa);
 
 	if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
 		   sizeof(struct si_dsa_stencil_ref_part)) != 0) {
 		sctx->stencil_ref.dsa_part = dsa->stencil_ref;
 		si_mark_atom_dirty(sctx, &sctx->stencil_ref.atom);
 	}
-	sctx->do_update_shaders = true;
+
+	if (!old_dsa || old_dsa->alpha_func != dsa->alpha_func)
+		sctx->do_update_shaders = true;
 }
 
 static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
 	si_pm4_delete_state(sctx, dsa, (struct si_state_dsa *)state);
 }
 
 static void *si_create_db_flush_dsa(struct si_context *sctx)
 {
@@ -3686,20 +3724,23 @@ static void *si_create_vertex_elements(struct pipe_context *ctx,
 		unsigned data_format, num_format;
 		int first_non_void;
 		unsigned vbo_index = elements[i].vertex_buffer_index;
 		unsigned char swizzle[4];
 
 		if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
 			FREE(v);
 			return NULL;
 		}
 
+		if (elements[i].instance_divisor)
+			v->uses_instance_divisors = true;
+
 		if (!used[vbo_index]) {
 			v->first_vb_use_mask |= 1 << i;
 			used[vbo_index] = true;
 		}
 
 		desc = util_format_description(elements[i].src_format);
 		first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
 		data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
 		num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
 		channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
@@ -3799,25 +3840,33 @@ static void *si_create_vertex_elements(struct pipe_context *ctx,
 				   S_008F0C_DATA_FORMAT(data_format);
 	}
 	memcpy(v->elements, elements, sizeof(struct pipe_vertex_element) * count);
 
 	return v;
 }
 
 static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_vertex_element *old = sctx->vertex_elements;
 	struct si_vertex_element *v = (struct si_vertex_element*)state;
 
 	sctx->vertex_elements = v;
 	sctx->vertex_buffers_dirty = true;
-	sctx->do_update_shaders = true;
+
+	if (v &&
+	    (!old ||
+	     old->count != v->count ||
+	     old->uses_instance_divisors != v->uses_instance_divisors ||
+	     v->uses_instance_divisors || /* we don't check which divisors changed */
+	     memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) * v->count)))
+		sctx->do_update_shaders = true;
 }
 
 static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
 
 	if (sctx->vertex_elements == state)
 		sctx->vertex_elements = NULL;
 	FREE(state);
 }
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index 275f830..4da51be 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -102,20 +102,21 @@ struct si_vertex_element
 {
 	unsigned			count;
 	unsigned			first_vb_use_mask;
 	/* Vertex buffer descriptor list size aligned for optimal prefetch. */
 	unsigned			desc_list_byte_size;
 
 	uint8_t				fix_fetch[SI_MAX_ATTRIBS];
 	uint32_t			rsrc_word3[SI_MAX_ATTRIBS];
 	uint32_t			format_size[SI_MAX_ATTRIBS];
 	struct pipe_vertex_element	elements[SI_MAX_ATTRIBS];
+	bool				uses_instance_divisors;
 };
 
 union si_state {
 	struct {
 		struct si_state_blend		*blend;
 		struct si_state_rasterizer	*rasterizer;
 		struct si_state_dsa		*dsa;
 		struct si_pm4_state		*poly_offset;
 		struct si_pm4_state		*ls;
 		struct si_pm4_state		*hs;
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index c21f855..677a6de 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2307,32 +2307,39 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
 	r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
 	si_set_active_descriptors_for_shader(sctx, sel);
 	si_update_streamout_state(sctx);
 	si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
 			    si_get_vs(sctx)->cso, si_get_vs_state(sctx));
 }
 
 static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_shader_selector *old_sel = sctx->ps_shader.cso;
 	struct si_shader_selector *sel = state;
 
 	/* skip if supplied shader is one already in use */
-	if (sctx->ps_shader.cso == sel)
+	if (old_sel == sel)
 		return;
 
 	sctx->ps_shader.cso = sel;
 	sctx->ps_shader.current = sel ? sel->first_variant : NULL;
 	sctx->do_update_shaders = true;
-	if (sel && sctx->ia_multi_vgt_param_key.u.uses_tess)
-		si_update_tess_uses_prim_id(sctx);
-	si_mark_atom_dirty(sctx, &sctx->cb_render_state);
+
+	if (sel) {
+		if (sctx->ia_multi_vgt_param_key.u.uses_tess)
+			si_update_tess_uses_prim_id(sctx);
+
+		if (!old_sel ||
+		    old_sel->info.colors_written != sel->info.colors_written)
+			si_mark_atom_dirty(sctx, &sctx->cb_render_state);
+	}
 	si_set_active_descriptors_for_shader(sctx, sel);
 }
 
 static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
 {
 	if (shader->is_optimized) {
 		util_queue_drop_job(&sctx->screen->shader_compiler_queue_low_priority,
 				    &shader->optimized_ready);
 		util_queue_fence_destroy(&shader->optimized_ready);
 	}
@@ -3081,20 +3088,23 @@ static void si_update_vgt_shader_config(struct si_context *sctx)
 	si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
 }
 
 bool si_update_shaders(struct si_context *sctx)
 {
 	struct pipe_context *ctx = (struct pipe_context*)sctx;
 	struct si_compiler_ctx_state compiler_state;
 	struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
 	struct si_shader *old_vs = si_get_vs_state(sctx);
 	bool old_clip_disable = old_vs ? old_vs->key.opt.hw_vs.clip_disable : false;
+	struct si_shader *old_ps = sctx->ps_shader.current;
+	unsigned old_spi_shader_col_format =
+		old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
 	int r;
 
 	compiler_state.tm = sctx->tm;
 	compiler_state.debug = sctx->b.debug;
 	compiler_state.is_debug_context = sctx->is_debug;
 
 	/* Update stages before GS. */
 	if (sctx->tes_shader.cso) {
 		if (!sctx->tf_ring) {
 			si_init_tess_factor_ring(sctx);
@@ -3205,21 +3215,25 @@ bool si_update_shaders(struct si_context *sctx)
 			S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS);
 
 		if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
 		    sctx->sprite_coord_enable != rs->sprite_coord_enable ||
 		    sctx->flatshade != rs->flatshade) {
 			sctx->sprite_coord_enable = rs->sprite_coord_enable;
 			sctx->flatshade = rs->flatshade;
 			si_mark_atom_dirty(sctx, &sctx->spi_map);
 		}
 
-		if (sctx->screen->b.rbplus_allowed && si_pm4_state_changed(sctx, ps))
+		if (sctx->screen->b.rbplus_allowed &&
+		    si_pm4_state_changed(sctx, ps) &&
+		    (!old_ps ||
+		     old_spi_shader_col_format !=
+		     sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format))
 			si_mark_atom_dirty(sctx, &sctx->cb_render_state);
 
 		if (sctx->ps_db_shader_control != db_shader_control) {
 			sctx->ps_db_shader_control = db_shader_control;
 			si_mark_atom_dirty(sctx, &sctx->db_render_state);
 		}
 
 		if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) {
 			sctx->smoothing_enabled = sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing;
 			si_mark_atom_dirty(sctx, &sctx->msaa_config);
-- 
2.7.4



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