[Mesa-dev] [PATCH 0/3] [RFC] mesa/st: glsl_to_tgsi: improved temp-reg lifetime estimation
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jun 12 10:17:23 UTC 2017
On 12.06.2017 11:32, Gert Wollny wrote:
> Am Montag, den 12.06.2017, 15:44 +0900 schrieb Michel Dänzer:
>> On 10/06/17 08:15 AM, Gert Wollny wrote:
>>>
>>> Piglit shows 7 fixes and 6 regressions compared to git 8fac894f,
>>> but they don't
>>> seem to be related to shaders.
>>
>> Which tests regressed (maybe you can put up a piglit HTML summary
>> somewhere generated from a run with and without your patches)? Do
>> they consistently pass without your patches and fail with them?
>
>
> I had to redo the results, because I realized that I had compared the
> system mesa version (with EGL support) versus the test version (without
> EGL support).
>
> Now both tested versions were configure with the same options and I run
> both versions two times. The result diff of the quick test are:
>
> piglit summary console -d results/o1 results/o2 results/n1 results/n2
>
> glx/glx-multithread-texture: pass pass fail fail
>
> glx/glx-visuals-stencil: fail fail pass pass
>
> glx/glx_arb_sync_control/timing -fullscreen -divisor 1: pass fail pass
> fail
>
> glx/glx_arb_sync_control/timing -fullscreen -divisor 2: pass fail fail
> warn
>
> glx/glx_arb_sync_control/timing -fullscreen -msc-delta 1: fail fail
> warn fail
>
> glx/glx_arb_sync_control/timing -fullscreen -msc-delta 2: fail fail
> fail pass
>
> glx/glx_arb_sync_control/timing -msc-delta 2: warn fail pass fail
>
> glx/glx_arb_sync_control/timing -waitformsc -msc-delta 2: fail pass
> pass fail
The above are probably noise.
> spec/arb_shader_bit_encoding/execution/and-clamp: fail fail pass fail
>
> spec/arb_shading_language_420pack/active sampler conflict: fail fail
> pass fail
>
> spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-
> rd: fail fail pass pass
>
> spec/nv_conditional_render/drawpixels: fail pass fail pass
>
> spec/nv_conditional_render/vertex_array: fail pass pass pass
It's disconcerting that you have tests here whose pass status is
unstable. Those tests really should be deterministic.
You should definitely investigate
spec/arb_shader_bit_encoding/execution/and-clamp to see if it's related
to your patches.
Cheers,
Nicolai
>
>
> summary:
> name: o1 o2 n1 n2
> ---- ------ ------ ------ ------
> pass: 31583 31584 31588 31585
> fail: 1454 1454 1449 1452
> crash: 5 5 5 5
> skip: 17356 17356 17356 17356
> timeout: 0 0 0 0
> warn: 14 13 14 14
> incomplete: 0 0 0 0
> dmesg-warn: 0 0 0 0
> dmesg-fail: 0 0 0 0
> changes: 0 6 9 9
> fixes: 0 3 7 3
> regressions: 0 3 2 6
> total: 50412 50412 50412 50412
>
>
> Best,
> Gert
>
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