[Mesa-dev] [PATCH 28/31] mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesa

Marek Olšák maraeo at gmail.com
Mon Jun 12 16:55:53 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

This has the benefit that we get to set up constants for exactly
the shader stage that needs it.
---
 src/mesa/main/arbprogram.c          | 30 ++++++++++++++++++++++++------
 src/mesa/main/mtypes.h              |  3 +++
 src/mesa/main/state.c               | 14 ++++++++++++--
 src/mesa/state_tracker/st_context.c | 10 ++++++++++
 4 files changed, 49 insertions(+), 8 deletions(-)

diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index f3a0a54c..625dc66 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -34,20 +34,37 @@
 #include "main/hash.h"
 #include "main/imports.h"
 #include "main/macros.h"
 #include "main/mtypes.h"
 #include "main/arbprogram.h"
 #include "main/shaderapi.h"
 #include "program/arbprogparse.h"
 #include "program/program.h"
 #include "program/prog_print.h"
 
+static void
+flush_vertices_for_program_constants(struct gl_context *ctx, GLenum target)
+{
+   uint64_t new_driver_state;
+
+   if (target == GL_FRAGMENT_PROGRAM_ARB) {
+      new_driver_state =
+         ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT];
+   } else {
+      new_driver_state =
+         ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX];
+   }
+
+   FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS);
+   ctx->NewDriverState |= new_driver_state;
+}
+
 /**
  * Bind a program (make it current)
  * \note Called from the GL API dispatcher by both glBindProgramNV
  * and glBindProgramARB.
  */
 void GLAPIENTRY
 _mesa_BindProgramARB(GLenum target, GLuint id)
 {
    struct gl_program *curProg, *newProg;
    GET_CURRENT_CONTEXT(ctx);
@@ -98,21 +115,22 @@ _mesa_BindProgramARB(GLenum target, GLuint id)
    }
 
    /** All error checking is complete now **/
 
    if (curProg->Id == id) {
       /* binding same program - no change */
       return;
    }
 
    /* signal new program (and its new constants) */
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   flush_vertices_for_program_constants(ctx, target);
 
    /* bind newProg */
    if (target == GL_VERTEX_PROGRAM_ARB) {
       _mesa_reference_program(ctx, &ctx->VertexProgram.Current, newProg);
    }
    else if (target == GL_FRAGMENT_PROGRAM_ARB) {
       _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, newProg);
    }
 
    /* Never null pointers */
@@ -427,21 +445,21 @@ _mesa_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
  * \note Called from the GL API dispatcher.
  */
 void GLAPIENTRY
 _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index,
                                GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 {
    GLfloat *param;
 
    GET_CURRENT_CONTEXT(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (get_env_param_pointer(ctx, "glProgramEnvParameter",
 			     target, index, &param)) {
       ASSIGN_4V(param, x, y, z, w);
    }
 }
 
 
 
 /**
@@ -449,37 +467,37 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index,
  * \note Called from the GL API dispatcher.
  */
 void GLAPIENTRY
 _mesa_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
                                 const GLfloat *params)
 {
    GLfloat *param;
 
    GET_CURRENT_CONTEXT(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (get_env_param_pointer(ctx, "glProgramEnvParameter4fv",
 			      target, index, &param)) {
       memcpy(param, params, 4 * sizeof(GLfloat));
    }
 }
 
 
 void GLAPIENTRY
 _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
 				 const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    GLfloat * dest;
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (count <= 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)");
    }
 
    if (target == GL_FRAGMENT_PROGRAM_ARB
        && ctx->Extensions.ARB_fragment_program) {
       if ((index + count) > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) {
          _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)");
          return;
@@ -532,21 +550,21 @@ _mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index,
 }
 
 
 void GLAPIENTRY
 _mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index,
                                  GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 {
    GET_CURRENT_CONTEXT(ctx);
    GLfloat *param;
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (get_local_param_pointer(ctx, "glProgramLocalParameterARB",
 			       target, index, &param)) {
       assert(index < MAX_PROGRAM_LOCAL_PARAMS);
       ASSIGN_4V(param, x, y, z, w);
    }
 }
 
 
 void GLAPIENTRY
@@ -558,21 +576,21 @@ _mesa_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
 }
 
 
 void GLAPIENTRY
 _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
 				   const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    GLfloat *dest;
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (count <= 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");
    }
 
    if (get_local_param_pointer(ctx, "glProgramLocalParameters4fvEXT",
                                target, index, &dest)) {
       GLuint maxParams = target == GL_FRAGMENT_PROGRAM_ARB ?
          ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams :
          ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 00e8138..e7684c2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4452,20 +4452,23 @@ struct gl_driver_flags
    uint64_t NewLineState;
 
    /** gl_context::Polygon */
    uint64_t NewPolygonState;
 
    /** gl_context::PolygonStipple */
    uint64_t NewPolygonStipple;
 
    /** gl_context::ViewportArray */
    uint64_t NewViewport;
+
+   /** Shader constants (uniforms, program parameters, state constants) */
+   uint64_t NewShaderConstants[MESA_SHADER_STAGES];
 };
 
 struct gl_uniform_buffer_binding
 {
    struct gl_buffer_object *BufferObject;
    /** Start of uniform block data in the buffer */
    GLintptr Offset;
    /** Size of data allowed to be referenced from the buffer (in bytes) */
    GLsizeiptr Size;
    /**
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 2b4d8d4..7aec98e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -223,33 +223,43 @@ update_program(struct gl_context *ctx)
  */
 static GLbitfield
 update_program_constants(struct gl_context *ctx)
 {
    GLbitfield new_state = 0x0;
 
    if (ctx->FragmentProgram._Current) {
       const struct gl_program_parameter_list *params =
          ctx->FragmentProgram._Current->Parameters;
       if (params && params->StateFlags & ctx->NewState) {
-         new_state |= _NEW_PROGRAM_CONSTANTS;
+         if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]) {
+            ctx->NewDriverState |=
+               ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT];
+         } else {
+            new_state |= _NEW_PROGRAM_CONSTANTS;
+         }
       }
    }
 
    /* Don't handle tessellation and geometry shaders here. They don't use
     * any state constants.
     */
 
    if (ctx->VertexProgram._Current) {
       const struct gl_program_parameter_list *params =
          ctx->VertexProgram._Current->Parameters;
       if (params && params->StateFlags & ctx->NewState) {
-         new_state |= _NEW_PROGRAM_CONSTANTS;
+         if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]) {
+            ctx->NewDriverState |=
+               ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX];
+         } else {
+            new_state |= _NEW_PROGRAM_CONSTANTS;
+         }
       }
    }
 
    return new_state;
 }
 
 
 /**
  * Compute derived GL state.
  * If __struct gl_contextRec::NewState is non-zero then this function \b must
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 5e64e97..e676a48 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -477,24 +477,34 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
 }
 
 static void st_init_driver_flags(struct st_context *st)
 {
    struct gl_driver_flags *f = &st->ctx->DriverFlags;
 
    f->NewArray = ST_NEW_VERTEX_ARRAYS;
    f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
    f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
    f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
+
+   /* Shader resources */
    f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
    f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
    f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
    f->NewImageUnits = ST_NEW_IMAGE_UNITS;
+
+   f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
+
    f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
    f->NewFramebufferSRGB = ST_NEW_FRAMEBUFFER;
    f->NewScissorRect = ST_NEW_SCISSOR;
    f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
    f->NewAlphaTest = ST_NEW_DSA;
    f->NewBlend = ST_NEW_BLEND;
    f->NewBlendColor = ST_NEW_BLEND; /* TODO: add an atom for blend color */
    f->NewColorMask = ST_NEW_BLEND;
    f->NewDepth = ST_NEW_DSA;
    f->NewLogicOp = ST_NEW_BLEND;
-- 
2.7.4



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