[Mesa-dev] [PATCH 27/31] mesa: flush vertices before updating ctx->_Shader
Marek Olšák
maraeo at gmail.com
Mon Jun 12 16:55:52 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
Cc: 17.1 <mesa-stable at lists.freedesktop.org>
---
src/mesa/main/pipelineobj.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 0d1d57c..0f0d1da 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -518,33 +518,33 @@ _mesa_bind_pipeline(struct gl_context *ctx,
/* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
*
* "If there is a current program object established by UseProgram,
* that program is considered current for all stages. Otherwise, if
* there is a bound program pipeline object (see section 2.11.4), the
* program bound to the appropriate stage of the pipeline object is
* considered current."
*/
if (&ctx->Shader != ctx->_Shader) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+
if (pipe != NULL) {
/* Bound the pipeline to the current program and
* restore the pipeline state
*/
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
} else {
/* Unbind the pipeline */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader,
ctx->Pipeline.Default);
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
-
for (i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
if (prog) {
_mesa_program_init_subroutine_defaults(ctx, prog);
}
}
}
}
/**
--
2.7.4
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