[Mesa-dev] [PATCH 11/24] st/mesa: sink and simplify texBaseFormat getting for sampler states
Marek Olšák
maraeo at gmail.com
Mon Jun 12 18:18:42 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/state_tracker/st_atom_sampler.c | 17 +++++++++--------
1 file changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index ea231f3..e7968bb 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -112,23 +112,20 @@ gl_filter_to_img_filter(GLenum filter)
/**
* Convert a gl_sampler_object to a pipe_sampler_state object.
*/
void
st_convert_sampler(const struct st_context *st,
const struct gl_texture_object *texobj,
const struct gl_sampler_object *msamp,
struct pipe_sampler_state *sampler)
{
struct gl_context *ctx = st->ctx;
- GLenum texBaseFormat;
-
- texBaseFormat = _mesa_texture_base_format(texobj);
memset(sampler, 0, sizeof(*sampler));
sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
@@ -154,20 +151,21 @@ st_convert_sampler(const struct st_context *st,
sampler->min_lod = tmp;
assert(sampler->min_lod <= sampler->max_lod);
}
/* For non-black borders... */
if (msamp->BorderColor.ui[0] ||
msamp->BorderColor.ui[1] ||
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3]) {
const GLboolean is_integer = texobj->_IsIntegerFormat;
+ GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
if (st->apply_texture_swizzle_to_border_color) {
const struct st_texture_object *stobj = st_texture_object_const(texobj);
const struct pipe_sampler_view *sv = NULL;
/* Just search for the first used view. We can do this because the
swizzle is per-texture, not per context. */
/* XXX: clean that up to not use the sampler view at all */
for (unsigned i = 0; i < stobj->num_sampler_views; ++i) {
if (stobj->sampler_views[i]) {
@@ -200,25 +198,28 @@ st_convert_sampler(const struct st_context *st,
st_translate_color(&msamp->BorderColor,
&sampler->border_color,
texBaseFormat, is_integer);
}
}
sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
0 : (GLuint) msamp->MaxAnisotropy);
/* If sampling a depth texture and using shadow comparison */
- if ((texBaseFormat == GL_DEPTH_COMPONENT ||
- (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
- msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
- sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
- sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
+ if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+ GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
+
+ if (texBaseFormat == GL_DEPTH_COMPONENT ||
+ (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) {
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
+ }
}
sampler->seamless_cube_map =
ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
}
static void
convert_sampler_from_unit(const struct st_context *st,
struct pipe_sampler_state *sampler,
--
2.7.4
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