[Mesa-dev] [PATCH 11/24] st/mesa: sink and simplify texBaseFormat getting for sampler states
Timothy Arceri
tarceri at itsqueeze.com
Tue Jun 13 06:22:04 UTC 2017
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 13/06/17 04:18, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/mesa/state_tracker/st_atom_sampler.c | 17 +++++++++--------
> 1 file changed, 9 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
> index ea231f3..e7968bb 100644
> --- a/src/mesa/state_tracker/st_atom_sampler.c
> +++ b/src/mesa/state_tracker/st_atom_sampler.c
> @@ -112,23 +112,20 @@ gl_filter_to_img_filter(GLenum filter)
> /**
> * Convert a gl_sampler_object to a pipe_sampler_state object.
> */
> void
> st_convert_sampler(const struct st_context *st,
> const struct gl_texture_object *texobj,
> const struct gl_sampler_object *msamp,
> struct pipe_sampler_state *sampler)
> {
> struct gl_context *ctx = st->ctx;
> - GLenum texBaseFormat;
> -
> - texBaseFormat = _mesa_texture_base_format(texobj);
>
> memset(sampler, 0, sizeof(*sampler));
> sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
> sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
> sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
>
> sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
> sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
> sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
>
> @@ -154,20 +151,21 @@ st_convert_sampler(const struct st_context *st,
> sampler->min_lod = tmp;
> assert(sampler->min_lod <= sampler->max_lod);
> }
>
> /* For non-black borders... */
> if (msamp->BorderColor.ui[0] ||
> msamp->BorderColor.ui[1] ||
> msamp->BorderColor.ui[2] ||
> msamp->BorderColor.ui[3]) {
> const GLboolean is_integer = texobj->_IsIntegerFormat;
> + GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
>
> if (st->apply_texture_swizzle_to_border_color) {
> const struct st_texture_object *stobj = st_texture_object_const(texobj);
> const struct pipe_sampler_view *sv = NULL;
>
> /* Just search for the first used view. We can do this because the
> swizzle is per-texture, not per context. */
> /* XXX: clean that up to not use the sampler view at all */
> for (unsigned i = 0; i < stobj->num_sampler_views; ++i) {
> if (stobj->sampler_views[i]) {
> @@ -200,25 +198,28 @@ st_convert_sampler(const struct st_context *st,
> st_translate_color(&msamp->BorderColor,
> &sampler->border_color,
> texBaseFormat, is_integer);
> }
> }
>
> sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
> 0 : (GLuint) msamp->MaxAnisotropy);
>
> /* If sampling a depth texture and using shadow comparison */
> - if ((texBaseFormat == GL_DEPTH_COMPONENT ||
> - (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
> - msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
> - sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
> - sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
> + if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
> + GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
> +
> + if (texBaseFormat == GL_DEPTH_COMPONENT ||
> + (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) {
> + sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
> + sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
> + }
> }
>
> sampler->seamless_cube_map =
> ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
> }
>
>
> static void
> convert_sampler_from_unit(const struct st_context *st,
> struct pipe_sampler_state *sampler,
>
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