[Mesa-dev] [PATCH 18/24] st/mesa: don't return an error from update_single_texture
Marek Olšák
maraeo at gmail.com
Mon Jun 12 18:18:49 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
It can just return a NULL sampler view, which is better than not doing
anything at all.
---
src/mesa/state_tracker/st_atom_texture.c | 13 ++++---------
1 file changed, 4 insertions(+), 9 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 9c0cb24..ddde445 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -45,63 +45,63 @@
#include "st_sampler_view.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
-static GLboolean
+static void
update_single_texture(struct st_context *st,
struct pipe_sampler_view **sampler_view,
GLuint texUnit, unsigned glsl_version)
{
struct gl_context *ctx = st->ctx;
const struct gl_sampler_object *samp;
struct gl_texture_object *texObj;
struct st_texture_object *stObj;
GLboolean retval;
samp = _mesa_get_samplerobj(ctx, texUnit);
texObj = ctx->Texture.Unit[texUnit]._Current;
assert(texObj);
stObj = st_texture_object(texObj);
retval = st_finalize_texture(ctx, st->pipe, texObj, 0);
if (!retval) {
/* out of mem */
- return GL_FALSE;
+ *sampler_view = NULL;
+ return;
}
/* Check a few pieces of state outside the texture object to see if we
* need to force revalidation.
*/
if (stObj->prev_glsl_version != glsl_version ||
stObj->prev_sRGBDecode != samp->sRGBDecode) {
st_texture_release_all_sampler_views(st, stObj);
stObj->prev_glsl_version = glsl_version;
stObj->prev_sRGBDecode = samp->sRGBDecode;
}
if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX &&
stObj->pt->screen->resource_changed)
stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
*sampler_view =
st_get_texture_sampler_view_from_stobj(st, stObj, samp, glsl_version);
- return GL_TRUE;
}
static void
update_textures(struct st_context *st,
enum pipe_shader_type shader_stage,
const struct gl_program *prog,
struct pipe_sampler_view **sampler_views,
unsigned *out_num_textures)
@@ -119,27 +119,22 @@ update_textures(struct st_context *st,
/* loop over sampler units (aka tex image units) */
for (unit = 0; samplers_used || unit < old_max;
unit++, samplers_used >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
if (samplers_used & 1) {
/* prog->sh.data is NULL if it's ARB_fragment_program */
unsigned glsl_version = prog->sh.data ? prog->sh.data->Version : 0;
const GLuint texUnit = prog->SamplerUnits[unit];
- GLboolean retval;
-
- retval = update_single_texture(st, &sampler_view, texUnit,
- glsl_version);
- if (retval == GL_FALSE)
- continue;
+ update_single_texture(st, &sampler_view, texUnit, glsl_version);
num_textures = unit + 1;
}
pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
}
/* For any external samplers with multiplaner YUV, stuff the additional
* sampler views we need at the end.
*
* Trying to cache the sampler view in the stObj looks painful, so just
--
2.7.4
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