[Mesa-dev] [PATCH 19/24] st/mesa: add an entirely separate codepath for setting up buffer views

Marek Olšák maraeo at gmail.com
Mon Jun 12 18:18:50 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

Remove handling of buffers from all texture paths.
This simplifies things for both buffers and textures.

get_sampler_view_format is also cleaned up not to call
util_format_is_depth_and_stencil.
---
 src/mesa/state_tracker/st_atom_image.c   |  29 ++++--
 src/mesa/state_tracker/st_atom_texture.c |   5 +
 src/mesa/state_tracker/st_cb_texture.c   |  17 ---
 src/mesa/state_tracker/st_cb_texture.h   |   1 +
 src/mesa/state_tracker/st_sampler_view.c | 174 ++++++++++++++++++-------------
 src/mesa/state_tracker/st_sampler_view.h |   3 +
 6 files changed, 131 insertions(+), 98 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c
index 381eca1..eb873a6 100644
--- a/src/mesa/state_tracker/st_atom_image.c
+++ b/src/mesa/state_tracker/st_atom_image.c
@@ -29,64 +29,80 @@
 #include "program/prog_parameter.h"
 #include "program/prog_print.h"
 #include "compiler/glsl/ir_uniform.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "util/u_inlines.h"
 #include "util/u_surface.h"
 #include "cso_cache/cso_context.h"
 
+#include "st_cb_bufferobjects.h"
 #include "st_cb_texture.h"
 #include "st_debug.h"
 #include "st_texture.h"
 #include "st_context.h"
 #include "st_atom.h"
 #include "st_program.h"
 #include "st_format.h"
 
 /**
  * Convert a gl_image_unit object to a pipe_image_view object.
  */
 void
 st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
                  struct pipe_image_view *img)
 {
    struct st_texture_object *stObj = st_texture_object(u->TexObj);
 
-   img->resource = stObj->pt;
    img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
 
    switch (u->Access) {
    case GL_READ_ONLY:
       img->access = PIPE_IMAGE_ACCESS_READ;
       break;
    case GL_WRITE_ONLY:
       img->access = PIPE_IMAGE_ACCESS_WRITE;
       break;
    case GL_READ_WRITE:
       img->access = PIPE_IMAGE_ACCESS_READ_WRITE;
       break;
    default:
       unreachable("bad gl_image_unit::Access");
    }
 
-   if (stObj->pt->target == PIPE_BUFFER) {
+   if (stObj->base.Target == GL_TEXTURE_BUFFER) {
+      struct st_buffer_object *stbuf =
+         st_buffer_object(stObj->base.BufferObject);
       unsigned base, size;
 
+      if (!stbuf || !stbuf->buffer) {
+         memset(img, 0, sizeof(*img));
+         return;
+      }
+      struct pipe_resource *buf = stbuf->buffer;
+
       base = stObj->base.BufferOffset;
-      assert(base < stObj->pt->width0);
-      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
+      assert(base < buf->width0);
+      size = MIN2(buf->width0 - base, (unsigned)stObj->base.BufferSize);
 
+      img->resource = stbuf->buffer;
       img->u.buf.offset = base;
       img->u.buf.size = size;
    } else {
+      if (!st_finalize_texture(st->ctx, st->pipe, u->TexObj, 0) ||
+          !stObj->pt) {
+         memset(img, 0, sizeof(*img));
+         return;
+      }
+
+      img->resource = stObj->pt;
       img->u.tex.level = u->Level + stObj->base.MinLevel;
       if (stObj->pt->target == PIPE_TEXTURE_3D) {
          if (u->Layered) {
             img->u.tex.first_layer = 0;
             img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1;
          } else {
             img->u.tex.first_layer = u->_Layer;
             img->u.tex.last_layer = u->_Layer;
          }
       } else {
@@ -111,26 +127,23 @@ st_bind_images(struct st_context *st, struct gl_program *prog,
    struct gl_program_constants *c;
 
    if (!prog || !st->pipe->set_shader_images)
       return;
 
    c = &st->ctx->Const.Program[prog->info.stage];
 
    for (i = 0; i < prog->info.num_images; i++) {
       struct gl_image_unit *u =
          &st->ctx->ImageUnits[prog->sh.ImageUnits[i]];
-      struct st_texture_object *stObj = st_texture_object(u->TexObj);
       struct pipe_image_view *img = &images[i];
 
-      if (!_mesa_is_image_unit_valid(st->ctx, u) ||
-          !st_finalize_texture(st->ctx, st->pipe, u->TexObj, 0) ||
-          !stObj->pt) {
+      if (!_mesa_is_image_unit_valid(st->ctx, u)) {
          memset(img, 0, sizeof(*img));
          continue;
       }
 
       st_convert_image(st, u, img);
    }
    cso_set_shader_images(st->cso_context, shader_type, 0,
                          prog->info.num_images, images);
    /* clear out any stale shader images */
    if (prog->info.num_images < c->MaxImageUniforms)
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index ddde445..f696f0e 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -63,20 +63,25 @@ update_single_texture(struct st_context *st,
    struct st_texture_object *stObj;
    GLboolean retval;
 
    samp = _mesa_get_samplerobj(ctx, texUnit);
 
    texObj = ctx->Texture.Unit[texUnit]._Current;
    assert(texObj);
 
    stObj = st_texture_object(texObj);
 
+   if (unlikely(texObj->Target == GL_TEXTURE_BUFFER)) {
+      *sampler_view = st_get_buffer_sampler_view_from_stobj(st, stObj);
+      return;
+   }
+
    retval = st_finalize_texture(ctx, st->pipe, texObj, 0);
    if (!retval) {
       /* out of mem */
       *sampler_view = NULL;
       return;
    }
 
    /* Check a few pieces of state outside the texture object to see if we
     * need to force revalidation.
     */
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 443bb7b..540519f 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2462,37 +2462,20 @@ st_finalize_texture(struct gl_context *ctx,
        * incomplete.  In that case, we'll have set stObj->lastLevel before
        * we get here.
        */
       if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
           stObj->base.Sampler.MinFilter == GL_NEAREST)
          stObj->lastLevel = stObj->base.BaseLevel;
       else
          stObj->lastLevel = stObj->base._MaxLevel;
    }
 
-   if (tObj->Target == GL_TEXTURE_BUFFER) {
-      struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
-
-      if (!st_obj) {
-         pipe_resource_reference(&stObj->pt, NULL);
-         st_texture_release_all_sampler_views(st, stObj);
-         return GL_TRUE;
-      }
-
-      if (st_obj->buffer != stObj->pt) {
-         pipe_resource_reference(&stObj->pt, st_obj->buffer);
-         st_texture_release_all_sampler_views(st, stObj);
-      }
-      return GL_TRUE;
-
-   }
-
    firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]);
    assert(firstImage);
 
    /* Skip the loop over images in the common case of no images having
     * changed.  But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
     * haven't looked at, then we do need to look at those new images.
     */
    if (!stObj->needs_validation &&
        stObj->base.BaseLevel >= stObj->validated_first_level &&
        stObj->lastLevel <= stObj->validated_last_level) {
diff --git a/src/mesa/state_tracker/st_cb_texture.h b/src/mesa/state_tracker/st_cb_texture.h
index f647b16..ed6ed16 100644
--- a/src/mesa/state_tracker/st_cb_texture.h
+++ b/src/mesa/state_tracker/st_cb_texture.h
@@ -30,20 +30,21 @@
 #define ST_CB_TEXTURE_H
 
 
 #include "main/glheader.h"
 
 struct dd_function_table;
 struct gl_context;
 struct gl_texture_object;
 struct pipe_context;
 struct st_context;
+struct st_texture_object;
 
 extern enum pipe_texture_target
 gl_target_to_pipe(GLenum target);
 
 unsigned
 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat);
 
 extern GLboolean
 st_finalize_texture(struct gl_context *ctx,
 		    struct pipe_context *pipe, 
diff --git a/src/mesa/state_tracker/st_sampler_view.c b/src/mesa/state_tracker/st_sampler_view.c
index c78a987..f0cf9cb 100644
--- a/src/mesa/state_tracker/st_sampler_view.c
+++ b/src/mesa/state_tracker/st_sampler_view.c
@@ -31,20 +31,21 @@
 #include "main/macros.h"
 #include "main/mtypes.h"
 #include "main/teximage.h"
 #include "main/texobj.h"
 #include "program/prog_instruction.h"
 
 #include "st_context.h"
 #include "st_sampler_view.h"
 #include "st_texture.h"
 #include "st_format.h"
+#include "st_cb_bufferobjects.h"
 #include "st_cb_texture.h"
 
 
 /**
  * Try to find a matching sampler view for the given context.
  * If none is found an empty slot is initialized with a
  * template and returned instead.
  */
 static struct pipe_sampler_view **
 st_texture_get_sampler_view(struct st_context *st,
@@ -355,97 +356,71 @@ last_layer(const struct st_texture_object *stObj)
 /**
  * Determine the format for the texture sampler view.
  */
 static enum pipe_format
 get_sampler_view_format(struct st_context *st,
                         const struct st_texture_object *stObj,
                         const struct gl_sampler_object *samp)
 {
    enum pipe_format format;
 
-   if (stObj->base.Target == GL_TEXTURE_BUFFER) {
-      format =
-         st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
-   }
-   else {
-      format =
-         stObj->surface_based ? stObj->surface_format : stObj->pt->format;
+   GLenum baseFormat = _mesa_base_tex_image(&stObj->base)->_BaseFormat;
+   format = stObj->surface_based ? stObj->surface_format : stObj->pt->format;
 
-      if (util_format_is_depth_and_stencil(format)) {
-         if (stObj->base.StencilSampling) {
-            format = util_format_stencil_only(format);
-         }
-         else {
-            GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
-            if (baseFormat == GL_STENCIL_INDEX) {
-               format = util_format_stencil_only(format);
-            }
-         }
-      }
-      else {
-         /* If sRGB decoding is off, use the linear format */
-         if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
-            format = util_format_linear(format);
-         }
+   if (baseFormat == GL_DEPTH_COMPONENT ||
+       baseFormat == GL_DEPTH_STENCIL ||
+       baseFormat == GL_STENCIL_INDEX) {
+      if (stObj->base.StencilSampling || baseFormat == GL_STENCIL_INDEX)
+         format = util_format_stencil_only(format);
 
-         /* Use R8_UNORM for video formats */
-         switch (format) {
-         case PIPE_FORMAT_NV12:
-         case PIPE_FORMAT_IYUV:
-            format = PIPE_FORMAT_R8_UNORM;
-            break;
-         default:
-            break;
-         }
-      }
+      return format;
    }
 
+   /* If sRGB decoding is off, use the linear format */
+   if (samp->sRGBDecode == GL_SKIP_DECODE_EXT)
+      format = util_format_linear(format);
+
+   /* Use R8_UNORM for video formats */
+   switch (format) {
+   case PIPE_FORMAT_NV12:
+   case PIPE_FORMAT_IYUV:
+      format = PIPE_FORMAT_R8_UNORM;
+      break;
+   default:
+      break;
+   }
    return format;
 }
 
 
 static struct pipe_sampler_view *
 st_create_texture_sampler_view_from_stobj(struct st_context *st,
 					  struct st_texture_object *stObj,
 					  enum pipe_format format,
                                           unsigned glsl_version)
 {
    struct pipe_sampler_view templ;
    unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
 
    u_sampler_view_default_template(&templ, stObj->pt, format);
 
-   if (stObj->pt->target == PIPE_BUFFER) {
-      unsigned base, size;
-
-      base = stObj->base.BufferOffset;
-      if (base >= stObj->pt->width0)
-         return NULL;
-      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
-      if (!size)
-         return NULL;
-
-      templ.u.buf.offset = base;
-      templ.u.buf.size = size;
+   templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
+   templ.u.tex.last_level = last_level(stObj);
+   assert(templ.u.tex.first_level <= templ.u.tex.last_level);
+   if (stObj->layer_override) {
+      templ.u.tex.first_layer = templ.u.tex.last_layer = stObj->layer_override;
    } else {
-      templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
-      templ.u.tex.last_level = last_level(stObj);
-      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
-      if (stObj->layer_override) {
-         templ.u.tex.first_layer = templ.u.tex.last_layer = stObj->layer_override;
-      } else {
-         templ.u.tex.first_layer = stObj->base.MinLayer;
-         templ.u.tex.last_layer = last_layer(stObj);
-      }
-      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
-      templ.target = gl_target_to_pipe(stObj->base.Target);
+      templ.u.tex.first_layer = stObj->base.MinLayer;
+      templ.u.tex.last_layer = last_layer(stObj);
    }
+   assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
+   templ.target = gl_target_to_pipe(stObj->base.Target);
 
    templ.swizzle_r = GET_SWZ(swizzle, 0);
    templ.swizzle_g = GET_SWZ(swizzle, 1);
    templ.swizzle_b = GET_SWZ(swizzle, 2);
    templ.swizzle_a = GET_SWZ(swizzle, 3);
 
    return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
 }
 
 
@@ -461,42 +436,95 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
       return NULL;
    }
 
    sv = st_texture_get_sampler_view(st, stObj);
 
    if (*sv) {
       /* Debug check: make sure that the sampler view's parameters are
        * what they're supposed to be.
        */
       MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
+      assert(stObj->pt == view->texture);
       assert(!check_sampler_swizzle(st, stObj, view, glsl_version));
       assert(get_sampler_view_format(st, stObj, samp) == view->format);
       assert(gl_target_to_pipe(stObj->base.Target) == view->target);
-      if (stObj->base.Target == GL_TEXTURE_BUFFER) {
-         unsigned base = stObj->base.BufferOffset;
-         MAYBE_UNUSED unsigned size = MIN2(stObj->pt->width0 - base,
-                              (unsigned) stObj->base.BufferSize);
-         assert(view->u.buf.offset == base);
-         assert(view->u.buf.size == size);
-      }
-      else {
-         assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
-                view->u.tex.first_level);
-         assert(last_level(stObj) == view->u.tex.last_level);
-         assert(stObj->layer_override || stObj->base.MinLayer == view->u.tex.first_layer);
-         assert(stObj->layer_override || last_layer(stObj) == view->u.tex.last_layer);
-         assert(!stObj->layer_override ||
-                (stObj->layer_override == view->u.tex.first_layer &&
-                 stObj->layer_override == view->u.tex.last_layer));
-      }
+      assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
+             view->u.tex.first_level);
+      assert(last_level(stObj) == view->u.tex.last_level);
+      assert(stObj->layer_override || stObj->base.MinLayer == view->u.tex.first_layer);
+      assert(stObj->layer_override || last_layer(stObj) == view->u.tex.last_layer);
+      assert(!stObj->layer_override ||
+             (stObj->layer_override == view->u.tex.first_layer &&
+              stObj->layer_override == view->u.tex.last_layer));
    }
    else {
       /* create new sampler view */
       enum pipe_format format = get_sampler_view_format(st, stObj, samp);
 
       *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
                                                       format, glsl_version);
 
    }
 
    return *sv;
 }
+
+
+struct pipe_sampler_view *
+st_get_buffer_sampler_view_from_stobj(struct st_context *st,
+                                      struct st_texture_object *stObj)
+{
+   struct pipe_sampler_view **sv;
+   struct st_buffer_object *stBuf =
+      st_buffer_object(stObj->base.BufferObject);
+
+   if (!stBuf || !stBuf->buffer)
+      return NULL;
+
+   sv = st_texture_get_sampler_view(st, stObj);
+
+   struct pipe_resource *buf = stBuf->buffer;
+   struct pipe_sampler_view *view = *sv;
+
+   if (view && view->texture == buf) {
+      /* Debug check: make sure that the sampler view's parameters are
+       * what they're supposed to be.
+       */
+      assert(st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat)
+             == view->format);
+      assert(view->target == PIPE_BUFFER);
+      unsigned base = stObj->base.BufferOffset;
+      MAYBE_UNUSED unsigned size = MIN2(buf->width0 - base,
+                           (unsigned) stObj->base.BufferSize);
+      assert(view->u.buf.offset == base);
+      assert(view->u.buf.size == size);
+   } else {
+      unsigned base = stObj->base.BufferOffset;
+
+      if (base >= buf->width0)
+         return NULL;
+
+      unsigned size = buf->width0 - base;
+      size = MIN2(size, (unsigned)stObj->base.BufferSize);
+      if (!size)
+         return NULL;
+
+      /* Create a new sampler view. There is no need to clear the entire
+       * structure (consider CPU overhead).
+       */
+      struct pipe_sampler_view templ;
+
+      templ.format =
+         st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
+      templ.target = PIPE_BUFFER;
+      templ.swizzle_r = PIPE_SWIZZLE_X;
+      templ.swizzle_g = PIPE_SWIZZLE_Y;
+      templ.swizzle_b = PIPE_SWIZZLE_Z;
+      templ.swizzle_a = PIPE_SWIZZLE_W;
+      templ.u.buf.offset = base;
+      templ.u.buf.size = size;
+
+      pipe_sampler_view_reference(sv, NULL);
+      *sv = st->pipe->create_sampler_view(st->pipe, buf, &templ);
+   }
+   return *sv;
+}
diff --git a/src/mesa/state_tracker/st_sampler_view.h b/src/mesa/state_tracker/st_sampler_view.h
index 6825ceb..b08ca4a 100644
--- a/src/mesa/state_tracker/st_sampler_view.h
+++ b/src/mesa/state_tracker/st_sampler_view.h
@@ -68,12 +68,15 @@ st_texture_release_all_sampler_views(struct st_context *st,
 void
 st_texture_free_sampler_views(struct st_texture_object *stObj);
 
 
 struct pipe_sampler_view *
 st_get_texture_sampler_view_from_stobj(struct st_context *st,
                                        struct st_texture_object *stObj,
                                        const struct gl_sampler_object *samp,
                                        unsigned glsl_version);
 
+struct pipe_sampler_view *
+st_get_buffer_sampler_view_from_stobj(struct st_context *st,
+                                      struct st_texture_object *stObj);
 
 #endif /* ST_SAMPLER_VIEW_H */
-- 
2.7.4



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