[Mesa-dev] [PATCH] mesa: stop assigning unused storage for opaque types

Timothy Arceri tarceri at itsqueeze.com
Wed Jun 14 04:44:16 UTC 2017


The storage was once used by get_sampler_uniform_value() but that
was fixed long ago to use the uniform storage assigned by the
linker.

By not assigning storage for images/samplers the constant buffer
for gallium drivers will be reduced which could result in small
perf improvements.
---

 This will need to be updated to create storage for bindless
 samplers/images.

 src/mesa/program/ir_to_mesa.cpp | 40 ++++------------------------------------
 1 file changed, 4 insertions(+), 36 deletions(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 4c30bea..342a1f0 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2438,62 +2438,30 @@ private:
 
 } /* anonymous namespace */
 
 void
 add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
                                    bool /* row_major */,
                                    const glsl_type * /* record_type */,
                                    const enum glsl_interface_packing,
                                    bool /* last_field */)
 {
-   /* atomics don't get real storage */
-   if (type->contains_atomic())
+   /* opaque types don't use storage in the param list*/
+   if (type->contains_opaque())
       return;
 
-   gl_register_file file;
-   if (type->without_array()->is_sampler()) {
-      file = PROGRAM_SAMPLER;
-   } else {
-      file = PROGRAM_UNIFORM;
-   }
-
    int index = _mesa_lookup_parameter_index(params, name);
    if (index < 0) {
       unsigned size = type_size(type) * 4;
 
-      index = _mesa_add_parameter(params, file, name, size, type->gl_type,
-				  NULL, NULL);
-
-      /* Sampler uniform values are stored in prog->SamplerUnits,
-       * and the entry in that array is selected by this index we
-       * store in ParameterValues[].
-       */
-      if (file == PROGRAM_SAMPLER) {
-	 unsigned location;
-	 const bool found =
-	    this->shader_program->UniformHash->get(location,
-						   params->Parameters[index].Name);
-	 assert(found);
-
-	 if (!found)
-	    return;
-
-	 struct gl_uniform_storage *storage =
-            &this->shader_program->data->UniformStorage[location];
-
-         assert(storage->type->is_sampler() &&
-                storage->opaque[shader_type].active);
-
-	 for (unsigned int j = 0; j < size / 4; j++)
-            params->ParameterValues[index + j][0].f =
-               storage->opaque[shader_type].index + j;
-      }
+      index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
+                                  type->gl_type, NULL, NULL);
    }
 
    /* The first part of the uniform that's processed determines the base
     * location of the whole uniform (for structures).
     */
    if (this->idx < 0)
       this->idx = index;
 }
 
 /**
-- 
2.9.4



More information about the mesa-dev mailing list