[Mesa-dev] [PATCH] mesa: fix 'make check' by moving bindless functions at the right place
Aaron Watry
awatry at gmail.com
Wed Jun 14 16:30:42 UTC 2017
Looks like Mark beat me to reporting this one (was still bisecting
when this patch was sent).
Tested-by: Aaron Watry <awatry at gmail.com>
On Wed, Jun 14, 2017 at 11:08 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Fixes: 5f249b9f05e ("mapi: add GL_ARB_bindless_texture entry points")
> Reported-by: Mark Janes <mark.a.janes at intel.com>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/main/tests/dispatch_sanity.cpp | 36 ++++++++++++++++-----------------
> 1 file changed, 18 insertions(+), 18 deletions(-)
>
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index 47d0aa63bf4..724c22ee9b3 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -965,6 +965,24 @@ const struct function common_desktop_functions_possible[] = {
> { "glBufferPageCommitmentARB", 43, -1 },
> { "glNamedBufferPageCommitmentARB", 43, -1 },
>
> + /* GL_ARB_bindless_texture */
> + { "glGetTextureHandleARB", 40, -1 },
> + { "glGetTextureSamplerHandleARB", 40, -1 },
> + { "glMakeTextureHandleResidentARB", 40, -1 },
> + { "glMakeTextureHandleNonResidentARB", 40, -1 },
> + { "glIsTextureHandleResidentARB", 40, -1 },
> + { "glGetImageHandleARB", 40, -1 },
> + { "glMakeImageHandleResidentARB", 40, -1 },
> + { "glMakeImageHandleNonResidentARB", 40, -1 },
> + { "glIsImageHandleResidentARB", 40, -1 },
> + { "glUniformHandleui64ARB", 40, -1 },
> + { "glUniformHandleui64vARB", 40, -1 },
> + { "glProgramUniformHandleui64ARB", 40, -1 },
> + { "glProgramUniformHandleui64vARB", 40, -1 },
> + { "glVertexAttribL1ui64ARB", 40, -1 },
> + { "glVertexAttribL1ui64vARB", 40, -1 },
> + { "glGetVertexAttribLui64vARB", 40, -1 },
> +
> { NULL, 0, -1 }
> };
>
> @@ -2374,24 +2392,6 @@ const struct function gles2_functions_possible[] = {
> /* GL_KHR_blend_equation_advanced */
> { "glBlendBarrierKHR", 20, -1 },
>
> - /* GL_ARB_bindless_texture */
> - { "glGetTextureHandleARB", 40, -1 },
> - { "glGetTextureSamplerHandleARB", 40, -1 },
> - { "glMakeTextureHandleResidentARB", 40, -1 },
> - { "glMakeTextureHandleNonResidentARB", 40, -1 },
> - { "glIsTextureHandleResidentARB", 40, -1 },
> - { "glGetImageHandleARB", 40, -1 },
> - { "glMakeImageHandleResidentARB", 40, -1 },
> - { "glMakeImageHandleNonResidentARB", 40, -1 },
> - { "glIsImageHandleResidentARB", 40, -1 },
> - { "glUniformHandleui64ARB", 40, -1 },
> - { "glUniformHandleui64vARB", 40, -1 },
> - { "glProgramUniformHandleui64ARB", 40, -1 },
> - { "glProgramUniformHandleui64vARB", 40, -1 },
> - { "glVertexAttribL1ui64ARB", 40, -1 },
> - { "glVertexAttribL1ui64vARB", 40, -1 },
> - { "glGetVertexAttribLui64vARB", 40, -1 },
> -
> { NULL, 0, -1 }
> };
>
> --
> 2.13.1
>
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