[Mesa-dev] [v2 7/7] i965/gen4: Tell briefly how workaround depth gets reconciled
Jason Ekstrand
jason at jlekstrand.net
Thu Jun 15 17:49:54 UTC 2017
Series is
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
On Mon, May 22, 2017 at 12:12 PM, Topi Pohjolainen <
topi.pohjolainen at gmail.com> wrote:
> CC: Kenneth Graunke <kenneth at whitecape.org>
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_misc_state.c | 7 +++++++
> 1 file changed, 7 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c
> b/src/mesa/drivers/dri/i965/brw_misc_state.c
> index 85050ce..fe021b0 100644
> --- a/src/mesa/drivers/dri/i965/brw_misc_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
> @@ -165,6 +165,13 @@ rebase_depth_stencil(struct brw_context *brw, struct
> intel_renderbuffer *irb,
> perf_debug("HW workaround: blitting depth level %d to a temporary "
> "to fix alignment (depth tile offset %d,%d)\n",
> irb->mt_level, tile_x, tile_y);
> +
> + /* Create new miptree representing single "irb->mt_level" only and
> + * make renderbuffer point this instead of the full miptree. Note
> that
> + * the underlying texture object still carries reference to the
> original
> + * full mipmap tree and intel_finalize_mipmap_tree() will eventually
> + * merge these two.
> + */
> intel_renderbuffer_move_to_temp(brw, irb, invalidate);
>
> /* Get the new offset. */
> --
> 2.9.3
>
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>
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