[Mesa-dev] [PATCH mesa v2 1/2] egl/display: only detect the platform once
Eric Engestrom
eric at engestrom.ch
Thu Jun 15 22:53:54 UTC 2017
My refactor missed the fact that `native_platform` is static.
Add the proper guard around the detection code, as it might not be
necessary, and only print the debug message when a detection was
actually performed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
Fixes: 7adb9b094894a512c019 ("egl/display: remove unnecessary code and
make it easier to read")
Signed-off-by: Eric Engestrom <eric at engestrom.ch>
Reviewed-by: Grazvydas Ignotas <notasas at gmail.com>
Ack-by: Emil Velikov <emil.l.velikov at gmail.com>
---
src/egl/main/egldisplay.c | 31 +++++++++++++++++--------------
1 file changed, 17 insertions(+), 14 deletions(-)
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 2a1f02738d..ffcebb74c2 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -180,24 +180,27 @@ _eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
_EGLPlatformType
_eglGetNativePlatform(void *nativeDisplay)
{
- static _EGLPlatformType native_platform;
- char *detection_method;
-
- native_platform = _eglGetNativePlatformFromEnv();
- detection_method = "environment overwrite";
+ static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
if (native_platform == _EGL_INVALID_PLATFORM) {
- native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
- detection_method = "autodetected";
- }
+ char *detection_method;
- if (native_platform == _EGL_INVALID_PLATFORM) {
- native_platform = _EGL_NATIVE_PLATFORM;
- detection_method = "build-time configuration";
- }
+ native_platform = _eglGetNativePlatformFromEnv();
+ detection_method = "environment overwrite";
- _eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
- egl_platforms[native_platform].name, detection_method);
+ if (native_platform == _EGL_INVALID_PLATFORM) {
+ native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
+ detection_method = "autodetected";
+ }
+
+ if (native_platform == _EGL_INVALID_PLATFORM) {
+ native_platform = _EGL_NATIVE_PLATFORM;
+ detection_method = "build-time configuration";
+ }
+
+ _eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
+ egl_platforms[native_platform].name, detection_method);
+ }
return native_platform;
}
--
Cheers,
Eric
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