[Mesa-dev] [PATCH mesa v2 1/2] egl/display: only detect the platform once
Grazvydas Ignotas
notasas at gmail.com
Fri Jun 16 09:10:55 UTC 2017
On Fri, Jun 16, 2017 at 1:53 AM, Eric Engestrom <eric at engestrom.ch> wrote:
> My refactor missed the fact that `native_platform` is static.
> Add the proper guard around the detection code, as it might not be
> necessary, and only print the debug message when a detection was
> actually performed.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
> Fixes: 7adb9b094894a512c019 ("egl/display: remove unnecessary code and
> make it easier to read")
> Signed-off-by: Eric Engestrom <eric at engestrom.ch>
> Reviewed-by: Grazvydas Ignotas <notasas at gmail.com>
> Ack-by: Emil Velikov <emil.l.velikov at gmail.com>
nit1: usually it's "Acked-by", but there are a few "Ack-by" in git
history too (2255 vs 3).
> ---
> src/egl/main/egldisplay.c | 31 +++++++++++++++++--------------
> 1 file changed, 17 insertions(+), 14 deletions(-)
>
> diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
> index 2a1f02738d..ffcebb74c2 100644
> --- a/src/egl/main/egldisplay.c
> +++ b/src/egl/main/egldisplay.c
> @@ -180,24 +180,27 @@ _eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
> _EGLPlatformType
> _eglGetNativePlatform(void *nativeDisplay)
> {
> - static _EGLPlatformType native_platform;
> - char *detection_method;
> -
> - native_platform = _eglGetNativePlatformFromEnv();
> - detection_method = "environment overwrite";
> + static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
>
> if (native_platform == _EGL_INVALID_PLATFORM) {
> - native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
> - detection_method = "autodetected";
> - }
> + char *detection_method;
nit2: you can make it const. Either way, my r-b still stands.
>
> - if (native_platform == _EGL_INVALID_PLATFORM) {
> - native_platform = _EGL_NATIVE_PLATFORM;
> - detection_method = "build-time configuration";
> - }
> + native_platform = _eglGetNativePlatformFromEnv();
> + detection_method = "environment overwrite";
>
> - _eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
> - egl_platforms[native_platform].name, detection_method);
> + if (native_platform == _EGL_INVALID_PLATFORM) {
> + native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
> + detection_method = "autodetected";
> + }
> +
> + if (native_platform == _EGL_INVALID_PLATFORM) {
> + native_platform = _EGL_NATIVE_PLATFORM;
> + detection_method = "build-time configuration";
> + }
> +
> + _eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
> + egl_platforms[native_platform].name, detection_method);
> + }
>
> return native_platform;
> }
> --
> Cheers,
> Eric
>
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