[Mesa-dev] [PATCH 08/13] anv: Adjust params of color buffer transitioning functions

Nanley Chery nanleychery at gmail.com
Mon Jun 19 23:57:37 UTC 2017


On Mon, Jun 19, 2017 at 04:33:29PM -0700, Jason Ekstrand wrote:
> On Tue, Jun 13, 2017 at 11:41 AM, Nanley Chery <nanleychery at gmail.com>
> wrote:
> 
> > Splitting out these fields will make the color buffer transitioning
> > function simpler when it gains more features.
> >
> > Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> > ---
> >  src/intel/vulkan/anv_blorp.c       | 33 ++++++++++++--------------------
> >  src/intel/vulkan/anv_private.h     |  4 ++--
> >  src/intel/vulkan/genX_cmd_buffer.c | 39 +++++++++++++++++++++++++-----
> > --------
> >  3 files changed, 40 insertions(+), 36 deletions(-)
> >
> > diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
> > index ff3d7b126f..2d970ac3a7 100644
> > --- a/src/intel/vulkan/anv_blorp.c
> > +++ b/src/intel/vulkan/anv_blorp.c
> > @@ -1433,12 +1433,17 @@ void anv_CmdResolveImage(
> >  void
> >  anv_image_ccs_clear(struct anv_cmd_buffer *cmd_buffer,
> >                      const struct anv_image *image,
> > -                    const struct isl_view *view,
> > -                    const VkImageSubresourceRange *subresourceRange)
> > +                    const uint32_t base_level, const uint32_t level_count,
> > +                    const uint32_t base_layer, uint32_t layer_count)
> >  {
> >     assert(anv_image_has_color_aux(image) && image->samples == 1);
> >     assert(image->type == VK_IMAGE_TYPE_3D || image->extent.depth == 1);
> >
> > +   if (image->type == VK_IMAGE_TYPE_3D) {
> > +      assert(base_layer == 0);
> > +      assert(layer_count == anv_minify(image->extent.depth, base_level));
> > +   }
> > +
> >     struct blorp_batch batch;
> >     blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
> >
> > @@ -1464,11 +1469,8 @@ anv_image_ccs_clear(struct anv_cmd_buffer
> > *cmd_buffer,
> >     cmd_buffer->state.pending_pipe_bits |=
> >        ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
> >
> > -   const uint32_t level_count =
> > -      view ? view->levels : anv_get_levelCount(image, subresourceRange);
> >     for (uint32_t l = 0; l < level_count; l++) {
> > -      const uint32_t level =
> > -         (view ? view->base_level : subresourceRange->baseMipLevel) + l;
> > +      const uint32_t level = base_level + l;
> >
> >        const VkExtent3D extent = {
> >           .width = anv_minify(image->extent.width, level),
> > @@ -1476,24 +1478,13 @@ anv_image_ccs_clear(struct anv_cmd_buffer
> > *cmd_buffer,
> >           .depth = anv_minify(image->extent.depth, level),
> >        };
> >
> > -      /* Blorp likes to treat 2D_ARRAY and 3D the same. */
> > -      uint32_t blorp_base_layer, blorp_layer_count;
> > -      if (image->type == VK_IMAGE_TYPE_3D) {
> > -         blorp_base_layer = 0;
> > -         blorp_layer_count = extent.depth;
> > -      } else if (view) {
> > -         blorp_base_layer = view->base_array_layer;
> > -         blorp_layer_count = view->array_len;
> > -      } else {
> > -         blorp_base_layer = subresourceRange->baseArrayLayer;
> > -         blorp_layer_count = anv_get_layerCount(image, subresourceRange);
> > -      }
> > +      if (image->type == VK_IMAGE_TYPE_3D)
> > +         layer_count = extent.depth;
> >
> 
> Don't you need to minify here?  Also, given the assert above, is it needed
> at all?
> 
> 

The minify of extent.depth happens a couple lines above. The layer_count
value changes with the miplevel.

-Nanley

> >
> >        assert(level < anv_color_aux_levels(image));
> > -      assert(blorp_base_layer + blorp_layer_count <=
> > -             anv_color_aux_layers(image, level));
> > +      assert(base_layer + layer_count <= anv_color_aux_layers(image,
> > level));
> >        blorp_fast_clear(&batch, &surf, surf.surf->format,
> > -                       level, blorp_base_layer, blorp_layer_count,
> > +                       level, base_layer, layer_count,
> >                         0, 0, extent.width, extent.height);
> >     }
> >
> > diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_
> > private.h
> > index 32aec7782b..5401c09f02 100644
> > --- a/src/intel/vulkan/anv_private.h
> > +++ b/src/intel/vulkan/anv_private.h
> > @@ -2130,8 +2130,8 @@ anv_gen8_hiz_op_resolve(struct anv_cmd_buffer
> > *cmd_buffer,
> >  void
> >  anv_image_ccs_clear(struct anv_cmd_buffer *cmd_buffer,
> >                      const struct anv_image *image,
> > -                    const struct isl_view *view,
> > -                    const VkImageSubresourceRange *subresourceRange);
> > +                    const uint32_t base_level, const uint32_t level_count,
> > +                    const uint32_t base_layer, uint32_t layer_count);
> >
> >  enum isl_aux_usage
> >  anv_layout_to_aux_usage(const struct gen_device_info * const devinfo,
> > diff --git a/src/intel/vulkan/genX_cmd_buffer.c
> > b/src/intel/vulkan/genX_cmd_buffer.c
> > index 1027b64cb7..c8c7f8fbd6 100644
> > --- a/src/intel/vulkan/genX_cmd_buffer.c
> > +++ b/src/intel/vulkan/genX_cmd_buffer.c
> > @@ -384,10 +384,10 @@ transition_depth_buffer(struct anv_cmd_buffer
> > *cmd_buffer,
> >  static void
> >  transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
> >                          const struct anv_image *image,
> > +                        const uint32_t base_level, uint32_t level_count,
> > +                        uint32_t base_layer, uint32_t layer_count,
> >                          VkImageLayout initial_layout,
> > -                        VkImageLayout final_layout,
> > -                        const struct isl_view *view,
> > -                        const VkImageSubresourceRange *subresourceRange)
> > +                        VkImageLayout final_layout)
> >  {
> >     if (image->aux_usage != ISL_AUX_USAGE_CCS_E)
> >        return;
> > @@ -396,13 +396,20 @@ transition_color_buffer(struct anv_cmd_buffer
> > *cmd_buffer,
> >         initial_layout != VK_IMAGE_LAYOUT_PREINITIALIZED)
> >        return;
> >
> > +   /* A transition of a 3D subresource works on all slices at a time. */
> > +   if (image->type == VK_IMAGE_TYPE_3D) {
> > +      base_layer = 0;
> > +      layer_count = anv_minify(image->extent.depth, base_level);
> > +   }
> > +
> >  #if GEN_GEN >= 9
> >     /* We're transitioning from an undefined layout so it doesn't really
> > matter
> >      * what data ends up in the color buffer.  We do, however, need to
> > ensure
> >      * that the CCS has valid data in it.  One easy way to do that is to
> >      * fast-clear the specified range.
> >      */
> > -   anv_image_ccs_clear(cmd_buffer, image, view, subresourceRange);
> > +   anv_image_ccs_clear(cmd_buffer, image, base_level, level_count,
> > +                       base_layer, layer_count);
> >  #endif
> >  }
> >
> > @@ -987,18 +994,21 @@ void genX(CmdPipelineBarrier)(
> >        src_flags |= pImageMemoryBarriers[i].srcAccessMask;
> >        dst_flags |= pImageMemoryBarriers[i].dstAccessMask;
> >        ANV_FROM_HANDLE(anv_image, image, pImageMemoryBarriers[i].image);
> > -      if (pImageMemoryBarriers[i].subresourceRange.aspectMask &
> > -          VK_IMAGE_ASPECT_DEPTH_BIT) {
> > +      const VkImageSubresourceRange *range =
> > +         &pImageMemoryBarriers[i].subresourceRange;
> > +
> > +      if (range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) {
> >           transition_depth_buffer(cmd_buffer, image,
> >                                   pImageMemoryBarriers[i].oldLayout,
> >                                   pImageMemoryBarriers[i].newLayout);
> > -      } else if (pImageMemoryBarriers[i].subresourceRange.aspectMask ==
> > -                 VK_IMAGE_ASPECT_COLOR_BIT) {
> > +      } else if (range->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
> >           transition_color_buffer(cmd_buffer, image,
> > +                                 range->baseMipLevel,
> > +                                 anv_get_levelCount(image, range),
> > +                                 range->baseArrayLayer,
> > +                                 anv_get_layerCount(image, range),
> >                                   pImageMemoryBarriers[i].oldLayout,
> > -                                 pImageMemoryBarriers[i].newLayout,
> > -                                 NULL,
> > -                                 &pImageMemoryBarriers[i].
> > subresourceRange);
> > +                                 pImageMemoryBarriers[i].newLayout);
> >        }
> >     }
> >
> > @@ -2485,10 +2495,13 @@ cmd_buffer_subpass_transition_layouts(struct
> > anv_cmd_buffer * const cmd_buffer,
> >                                      image->aspects, target_layout);
> >        } else if (image->aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
> >           transition_color_buffer(cmd_buffer, image,
> > -                                 att_state->current_layout, target_layout,
> > -                                 &iview->isl, NULL);
> > +                                 iview->isl.base_level, 1,
> > +                                 iview->isl.base_array_layer,
> > +                                 iview->isl.array_len,
> > +                                 att_state->current_layout,
> > target_layout);
> >        }
> >
> > +
> >        att_state->current_layout = target_layout;
> >     }
> >  }
> > --
> > 2.13.1
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >


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