[Mesa-dev] [PATCH 12/16] mesa/st: make sure the const buffer is large enough for packed uniforms
Timothy Arceri
tarceri at itsqueeze.com
Tue Jun 20 01:50:41 UTC 2017
---
src/mesa/state_tracker/st_atom_constbuf.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 7f17546..eb8f6b3 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -83,21 +83,27 @@ void st_upload_constants(struct st_context *st, struct gl_program *prog)
/* Make all bindless samplers/images bound texture/image units resident in
* the context.
*/
st_make_bound_samplers_resident(st, prog);
st_make_bound_images_resident(st, prog);
/* update constants */
if (params && params->NumParameters) {
struct pipe_constant_buffer cb;
- const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
+
+ /* We need to align to 4 as the driver will expect to load four values
+ * regardless of how many values the last param has. It's safe to do the
+ * align as the param list always allocates extra memory.
+ */
+ const uint paramBytes =
+ align((params->NumParameterValues * sizeof(GLfloat)) + 1, 4);
/* Update the constants which come from fixed-function state, such as
* transformation matrices, fog factors, etc. The rest of the values in
* the parameters list are explicitly set by the user with glUniform,
* glProgramParameter(), etc.
*/
if (params->StateFlags)
_mesa_load_state_parameters(st->ctx, params);
_mesa_shader_write_subroutine_indices(st->ctx, stage);
--
2.9.4
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