[Mesa-dev] [PATCH] st/mesa: don't invoke st_finalize_texture & st_convert_sampler for TBOs
Marek Olšák
maraeo at gmail.com
Tue Jun 20 20:04:37 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
This is a v2 of the previous patch (v1 didn't skip st_finalize_texture).
---
src/mesa/state_tracker/st_cb_texture.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 677e5c4..317bb53 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2909,26 +2909,28 @@ st_TexParameter(struct gl_context *ctx,
static GLuint64
st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
struct gl_sampler_object *sampObj)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_context *pipe = st->pipe;
struct pipe_sampler_view *view;
- struct pipe_sampler_state sampler;
+ struct pipe_sampler_state sampler = {0};
- if (!st_finalize_texture(ctx, pipe, texObj, 0))
- return 0;
+ if (texObj->Target != GL_TEXTURE_BUFFER) {
+ if (!st_finalize_texture(ctx, pipe, texObj, 0))
+ return 0;
- st_convert_sampler(st, texObj, sampObj, &sampler);
+ st_convert_sampler(st, texObj, sampObj, &sampler);
+ }
view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0);
return pipe->create_texture_handle(pipe, view, &sampler);
}
static void
st_DeleteTextureHandle(struct gl_context *ctx, GLuint64 handle)
{
--
2.7.4
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