[Mesa-dev] [PATCH] st/mesa: don't invoke st_finalize_texture & st_convert_sampler for TBOs
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jun 20 20:20:58 UTC 2017
Yeah, looks good now, thanks!
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 06/20/2017 10:04 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This is a v2 of the previous patch (v1 didn't skip st_finalize_texture).
> ---
> src/mesa/state_tracker/st_cb_texture.c | 10 ++++++----
> 1 file changed, 6 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index 677e5c4..317bb53 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -2909,26 +2909,28 @@ st_TexParameter(struct gl_context *ctx,
>
>
> static GLuint64
> st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
> struct gl_sampler_object *sampObj)
> {
> struct st_context *st = st_context(ctx);
> struct st_texture_object *stObj = st_texture_object(texObj);
> struct pipe_context *pipe = st->pipe;
> struct pipe_sampler_view *view;
> - struct pipe_sampler_state sampler;
> + struct pipe_sampler_state sampler = {0};
>
> - if (!st_finalize_texture(ctx, pipe, texObj, 0))
> - return 0;
> + if (texObj->Target != GL_TEXTURE_BUFFER) {
> + if (!st_finalize_texture(ctx, pipe, texObj, 0))
> + return 0;
>
> - st_convert_sampler(st, texObj, sampObj, &sampler);
> + st_convert_sampler(st, texObj, sampObj, &sampler);
> + }
>
> view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0);
>
> return pipe->create_texture_handle(pipe, view, &sampler);
> }
>
>
> static void
> st_DeleteTextureHandle(struct gl_context *ctx, GLuint64 handle)
> {
>
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