[Mesa-dev] [PATCH 0/5] Gallium: Passing drirc options to create_screen() and fixing Rocket League
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Jun 21 09:50:06 UTC 2017
On 06/21/2017 11:48 AM, Marek Olšák wrote:
>
>
> On Jun 21, 2017 8:46 AM, "Samuel Pitoiset" <samuel.pitoiset at gmail.com
> <mailto:samuel.pitoiset at gmail.com>> wrote:
>
> Can't this be fixed at game level?
We should ask TTimo about this, it would be much better to fix the game
instead.
>
>
> No without rewriting some of its shaders.
>
> Marek
>
>
>
> On 06/21/2017 12:54 AM, Marek Olšák wrote:
>
> Hi,
>
> This series updates pipe loaders so that flags such as drirc options
> can be passed to create_screen(). I have compile-tested everything
> except clover.
>
> The first pipe_screen flag is a drirc option to fix incorrect grass
> rendering in Rocket League for radeonsi. Rocket League expects
> DirectX
> behavior for partial derivative computations after discard/kill, but
> radeonsi implements the more efficient but stricter OpenGL behavior
> and that will remain our default behavior. The new screen flag
> forces
> radeonsi to use the DX behavior for that game.
>
> Please review.
>
> Thanks,
> Marek
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