[Mesa-dev] [PATCH 0/5] Gallium: Passing drirc options to create_screen() and fixing Rocket League

Marek Olšák maraeo at gmail.com
Wed Jun 21 09:48:00 UTC 2017


On Jun 21, 2017 8:46 AM, "Samuel Pitoiset" <samuel.pitoiset at gmail.com>
wrote:

Can't this be fixed at game level?


No without rewriting some of its shaders.

Marek



On 06/21/2017 12:54 AM, Marek Olšák wrote:

> Hi,
>
> This series updates pipe loaders so that flags such as drirc options
> can be passed to create_screen(). I have compile-tested everything
> except clover.
>
> The first pipe_screen flag is a drirc option to fix incorrect grass
> rendering in Rocket League for radeonsi. Rocket League expects DirectX
> behavior for partial derivative computations after discard/kill, but
> radeonsi implements the more efficient but stricter OpenGL behavior
> and that will remain our default behavior. The new screen flag forces
> radeonsi to use the DX behavior for that game.
>
> Please review.
>
> Thanks,
> Marek
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>
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