[Mesa-dev] [PATCH] drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2
Edmondo Tommasina
edmondo.tommasina at gmail.com
Wed Jun 21 20:40:37 UTC 2017
This fixes the long-standing problem with black transitions in The Wicher 2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98238
---
This patch depends on Marek's series:
https://patchwork.freedesktop.org/series/26089/
src/mesa/drivers/dri/common/drirc | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 7d73b1218b..494d768312 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -155,6 +155,10 @@ TODO: document the other workarounds.
<application name="Rocket League" executable="RocketLeague">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
+
+ <application name="The Witcher 2" executable="witcher2">
+ <option name="glsl_correct_derivatives_after_discard" value="true"/>
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">
--
2.11.0
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