[Mesa-dev] [PATCH] drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2

Marek Olšák maraeo at gmail.com
Thu Jun 22 00:19:31 UTC 2017


Thanks. Applied locally to my branch. If I get an OK to push my
series, I'll push your patch too.

Marek

On Wed, Jun 21, 2017 at 10:40 PM, Edmondo Tommasina
<edmondo.tommasina at gmail.com> wrote:
> This fixes the long-standing problem with black transitions in The Wicher 2.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98238
> ---
> This patch depends on Marek's series:
> https://patchwork.freedesktop.org/series/26089/
>
>  src/mesa/drivers/dri/common/drirc | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
> index 7d73b1218b..494d768312 100644
> --- a/src/mesa/drivers/dri/common/drirc
> +++ b/src/mesa/drivers/dri/common/drirc
> @@ -155,6 +155,10 @@ TODO: document the other workarounds.
>          <application name="Rocket League" executable="RocketLeague">
>              <option name="glsl_correct_derivatives_after_discard" value="true"/>
>          </application>
> +
> +        <application name="The Witcher 2" executable="witcher2">
> +            <option name="glsl_correct_derivatives_after_discard" value="true"/>
> +        </application>
>      </device>
>      <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
>      <device driver="vmwgfx">
> --
> 2.11.0
>
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