[Mesa-dev] [PATCH] radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variant

Marek Olšák maraeo at gmail.com
Wed Jun 21 23:54:06 UTC 2017


On Tue, Jun 20, 2017 at 10:56 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
>
> On 06/20/2017 10:53 PM, Samuel Pitoiset wrote:
>>
>> I have just tested this patch with Hero Siege, it still crashes.
>>
>> As you said, it's definitely a multithreading issue because it crashes
>> differently all the time.
>>
>> Let me know if you need more information.
>
>
> FWIW, "Peace, Death!" and "Riptale" [1] are also affected by the issue (all
> three games use the same engine).
>
> [1] https://www.gamingonlinux.com/wiki/Games_broken_on_Mesa

You said "it still crashes". Does that mean there was a point in the
past when it didn't crash?

Marek


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