[Mesa-dev] [PATCH] radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variant
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jun 22 07:49:57 UTC 2017
On 06/22/2017 01:54 AM, Marek Olšák wrote:
> On Tue, Jun 20, 2017 at 10:56 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>>
>>
>> On 06/20/2017 10:53 PM, Samuel Pitoiset wrote:
>>>
>>> I have just tested this patch with Hero Siege, it still crashes.
>>>
>>> As you said, it's definitely a multithreading issue because it crashes
>>> differently all the time.
>>>
>>> Let me know if you need more information.
>>
>>
>> FWIW, "Peace, Death!" and "Riptale" [1] are also affected by the issue (all
>> three games use the same engine).
>>
>> [1] https://www.gamingonlinux.com/wiki/Games_broken_on_Mesa
>
> You said "it still crashes". Does that mean there was a point in the
> past when it didn't crash?
It also crashes with Mesa 17.1.3.
>
> Marek
>
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