[Mesa-dev] [PATCH 2/2] mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jun 22 12:49:30 UTC 2017
This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/texstate.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0a2883fcc69..caad77a1cc2 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
}
}
- FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
-
ctx->Texture.CurrentUnit = texUnit;
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
/* update current stack pointer */
--
2.13.1
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